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Thread: State of the Mod Address, Fall 2013: We're Almost There

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  1. #1
    Krusader's Nemesis Member abou's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    To add to Kull's post, you guys should also know that there have been many things that we want to change or include, but that the team has democratically elected to be for a second release. We are aware of feature creep and have been limiting it.

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  2. #2

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by abou View Post
    To add to Kull's post, you guys should also know that there have been many things that we want to change or include, but that the team has democratically elected to be for a second release. We are aware of feature creep and have been limiting it.
    Yeh here that guys! We're gonna get some creepy features in EB2!

    Werewolves?
    Vampires?
    Zombies?

  3. #3

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Kull,

    From my point of view, the longer the team takes in getting AI faction play balance right, the better.

    I never finished a campaign in EB1 due to frustration with AI factions like Seleukia and Ptolemies becoming uber-powerful with stacks of elite units while I was trying to play a slow, role-playing campaign on Medium. My EB1 experience is one of playing the first 50 years of a campaign with all the various factions, then starting again - the game only remained 'historically balanced' (but still interesting and challenging) for me in the early years.

    So please take your time and beta-test to the max with long test campaigns! After 6 years of waiting, what's 6 months more?

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  4. #4
    The Usual Member Ice's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Titus Marcellus Scato View Post
    Kull,

    So please take your time and beta-test to the max with long test campaigns! After 6 years of waiting, what's 6 months more?
    This sums up my thoughts as well.



  5. #5

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Grimmy View Post
    Yeh here that guys! We're gonna get some creepy features in EB2!

    Werewolves?
    Vampires?
    Zombies?
    My personal guess is flaming pigs to be honest

    Anyway, i can only concur with shadowwalker, i'll be patiently waiting and can only appreciate all the great work you guys have been doing

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