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Thread: State of the Mod Address, Fall 2013: We're Almost There

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  1. #1
    Krusader's Nemesis Member abou's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    And why the hell can't you people just be happy with what you've got?

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  2. #2

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by abou View Post
    And why the hell can't you people just be happy with what you've got?
    Indeed. From what I have seen in previews and the hints dropped regarding the game mechanics I am more than happy with what is on the table. The biggest problem I can see is in picking which of the already many and varied* factions to play with first. Gimme, gimme....


    * I get the impression that while conquest is always the aim, the path to conquest will be differentiated depending upon the faction - adding even more immersion to the gameplay. And if there is one thing that can be said of EB1 it is that the immersion, based upon the differentiation between factions and culture, is startling - especially when compared to the vanilla R:TW.

  3. #3

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by abou View Post
    And why the hell can't you people just be happy with what you've got?
    Have you considered entering politics?

  4. #4

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Was that directed at me? I was simply saying how the proposal was not feasible.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  5. #5
    Krusader's Nemesis Member abou's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Rex Somnorum View Post
    Have you considered entering politics?
    Yes.
    Quote Originally Posted by BroskiDerpman View Post
    Was that directed at me? I was simply saying how the proposal was not feasible.
    No, it was at Spartakus.

  6. #6

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    You either trust the team or you don't.

    To assume they haven't explored every possible thread of extending the game-play is ridiculous and smacks of a large dollop of self aggrandizement.

    Also you are assuming that CA are delivering a l33t game which is extensible in every manner and has the architecture to allow it to be modable in any direction. This is CA we are talking about.

    Take your hand made, organic, known source vanilla icecream without the hundreds and thousands and appreciate it for what it is, smooth vanillary gorgeousness.

  7. #7

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I love you. I hope my face has been added as a skin. If this is the case I will spam post amazing screenshots of me performing act of valour ang gore on fb

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  8. #8

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by kaptainplanet View Post
    I love you. I hope my face has been added as a skin. If this is the case I will spam post amazing screenshots of me performing act of valour ang gore on fb

    What is love, baby don't hurt me, don't hurt me, no more.

    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  9. #9

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I really love you.

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  10. #10
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by abou View Post
    And why the hell can't you people just be happy with what you've got?
    I am.

    Don't get so upset by someone making troll-like remarks. Trying to stay polite myself I would say there is quite a gap in both language and intelligence causing difficulty in breaking down the problems his request would have. Everyone else here reveres you guys, relax.

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
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  11. #11

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Fluvius Camillus View Post
    I am.

    Don't get so upset by someone making troll-like remarks. Trying to stay polite myself I would say there is quite a gap in both language and intelligence causing difficulty in breaking down the problems his request would have. Everyone else here reveres you guys, relax.

    ~Fluvius
    Abou is getting so upset because the amount of work the team has put in is hard to appreciate for most people. I helped with EB1 and even though my own contribution was tiny I must have put over 100 hours into it and even though most people appreciated my work it gets really insulting when someone who has contributed nothing criticizes it when they are getting it for free. EB2 is even bigger than EB1 and Abou deserves to let off steam, he and the other team members have laboured on this project for years now. I'm not criticising what you say Fluvius but just let him get it out, he deserves it.

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  12. #12
    Naginata Samurai since 2001 Member spanakoryzo's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    First of all I'd like to say that I've been a devoted fan of this wonderful mod for years, since the 0.72 days. I am well aware that the team's very busy but could someone maybe post some information on what EBII holds in store for our "precious" Baktria? Apart from laser-mounted velociraptors of course... I mean no disrespect for the celt-fans but I must shamefuly admit that all these years I have found the eastern half of the map far more interesting than the western half.
    ...destruction of the empty spaces is my one and only crime...

  13. #13
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Why would you say something so hurtful
    @paullus @abou You would be the gentlemen to answer this I guess?



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  14. #14
    Member Member paullus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Well, Baktrian Hippeis and Hippotoxotai are in-game. The hippotoxotai carry lightsabers for secondary weapons, and the hippeis have ninjas who clutch the horses' rib cage and roll out for melee after the charge. Indogreeks will be developed when we have time.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  15. #15

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by spanakoryzo View Post
    First of all I'd like to say that I've been a devoted fan of this wonderful mod for years, since the 0.72 days. I am well aware that the team's very busy but could someone maybe post some information on what EBII holds in store for our "precious" Baktria? Apart from laser-mounted velociraptors of course... I mean no disrespect for the celt-fans but I must shamefuly admit that all these years I have found the eastern half of the map far more interesting than the western half.
    In the Sneak peeks topic there are pictures of the Baktrioi Hipotoxotai and of regionals and helenistic troops, some of them will probably be used also by the Baktrioi
    https://forums.totalwar.org/vb/showt...neak-Peeks-9-9

    In the interviews topic there are some info on Arche Seleukia and more pics about Seleukids and regionals (Baktria will probably share some)
    https://forums.totalwar.org/vb/showt...erview-with-10

    But yeah, in the first release the team is focused in making factions playable and with just the essential units (regionals and factionals), more diversity will come with future releases, at least that´s what I´ve understood. Also, its been said that not all factions will be developed at the same level on first release so maybe we´ll have to postdone the campain with our favourite faction and start with the also-completely-awesome-other-faction for enjoying the first release at its best.



  16. #16
    Naginata Samurai since 2001 Member spanakoryzo's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    For Brennus and his amazing celt-work: I haven't been completely honest with you. Every time I exterminate Rome with the Lusitani I giggle like a 12 year old. Every single time. It never gets old. So maybe I'm not a 100% celt-fan but I most certainly am a huge iberoceltic/paraceltic/italoceltic (lusitani) fan! And to all of the EB team, thank you!
    ...destruction of the empty spaces is my one and only crime...

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  17. #17

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by spanakoryzo View Post
    Every time I exterminate Rome with the Lusitani I giggle like a 12 year old. Every single time. It never gets old.
    This, my friend, this!
    Last edited by LusitanianWolf; 11-13-2013 at 23:16.


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