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Thread: State of the Mod Address, Fall 2013: We're Almost There

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  1. #1

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    You either trust the team or you don't.

    To assume they haven't explored every possible thread of extending the game-play is ridiculous and smacks of a large dollop of self aggrandizement.

    Also you are assuming that CA are delivering a l33t game which is extensible in every manner and has the architecture to allow it to be modable in any direction. This is CA we are talking about.

    Take your hand made, organic, known source vanilla icecream without the hundreds and thousands and appreciate it for what it is, smooth vanillary gorgeousness.

  2. #2

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I love you. I hope my face has been added as a skin. If this is the case I will spam post amazing screenshots of me performing act of valour ang gore on fb

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  3. #3

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by kaptainplanet View Post
    I love you. I hope my face has been added as a skin. If this is the case I will spam post amazing screenshots of me performing act of valour ang gore on fb

    What is love, baby don't hurt me, don't hurt me, no more.

    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  4. #4
    Member Member HopliteLegion's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    You know what truly sucks?

    I lost M2TW + Kingdoms when my old laptop bit the dust...and the one I'm using now will barely run EB1 on the RTW.exe. And even if I had a computer that would run it, Direct2Drive got bought out by demon GameFly, and now my validation keys and downloads are no longer available.

    I didn't care much for some of the things from M2TW (such as two years per turn, or merchant characters, or how boringly slow cavalry seemed in comparison to RTW), but the ability to recruit multiple units from a single MIC per turn, special guild buildings I liked....oh, and the battles. Used to love finding a cinematic camera angle and watching as two units clashed on the battlefield.

    Perhaps I could talk my wife into trading laptops with me, then I could not only play EBII, but I could also get Rome II (although I hear it's a major disappointment...I still want those gorgeous graphics).

  5. #5
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Thankfully we have dispensed with the boring merchant character (and the witches). I can sympathise HopliteLegion. If it makes you feel better my laptop won't run Medieval 2... and yet I am on the development team (which can get pretty annoying for other team members).



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  6. #6
    ΤΑΞΙΑΡΧΟΣ Member kdrakak's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I really have no idea what went on in this thread in these last 6 to 7 posts...
    -Silentium... mandata captate; non vos turbatis; ordinem servate; bando sequute; memo demittat bandum et inimicos seque;
    Parati!
    -Adiuta...
    -...DEUS!!!

    Completed EB Campaigns on VH/M: ALL... now working for EBII!

  7. #7

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Incredible news! An amazing amount of dedication and time have been put into it by all associated with this mod, to be honest even an unrefined version will be extremely welcome.

    Good job guys

  8. #8

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Brennus View Post
    Thankfully we have dispensed with the boring merchant character (and the witches)
    To be replaced with an interesting merchant character? I happen to have enjoyed the depth merchants added to the game.

  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    If this was a Hellas only mod, I would have suggested that witches be exiled statesmen from the previous political party that had fallen out of favor that are trying to incite revolt.

    Maybe you could make them an anarchist element or escaped slaves or something. Merchants could be slaves, sent to toil in working the various resources.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  10. #10

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I really love you.

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