Results 1 to 30 of 152

Thread: State of the Mod Address, Fall 2013: We're Almost There

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by antisocialmunky View Post
    If this was a Hellas only mod, I would have suggested that witches be exiled statesmen from the previous political party that had fallen out of favor that are trying to incite revolt.

    Maybe you could make them an anarchist element or escaped slaves or something. Merchants could be slaves, sent to toil in working the various resources.
    I like this idea a lot. If I ever acquire the skills to do it it could be an unofficial sub-mod in the very distant future. The only thing I would add would be non-exile prominent statesmen, family members or generals (what ever works best) which either by traits or certain actions (say wiping out a city's population completely) impacts diplomacy.

    Example: Factions could demand the expulsion of or death of this figure as a diplomatic option, failure to do so would prevent coming to a ceasefire, or obtaining trade rights, or something else.

    I've been re-reading Thucydides, which is the reason I jumped from witches to statesmen that your enemies despise. I'm thinking specifically of the Spartan demand (before the outbreak of fighting between Athens and Sparta) that the Athenians "drive out the curse of the goddess", which was more or less their way of suggesting the Athenians should exile Pericles and the Athenian counter reply that the Spartans drive out the "curse of the brazen goddess" which was connected with Pausanias (Book 1 Para:126-135). For whatever reason, the ways in which some of the Greeks used their religion as an instrument of foreign policy has always fascinated me (don't get me started with some of the ways an oracle at Delphi feature could be used as a game feature) this one in particular.

    Its fun to think about, but I think everyone recognizes the fact that the EB 2 team has had to pass on a thousand of good ideas (most of which are probably better then my own) or else the mod will never be released. I'm excited to see what made the cut, and glad to see its really starting to come together.-Nick.

  2. #2

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    but do get started i always fancy to read new and interesting subjects

  3. #3
    Infinite Jest Member easytarget's Avatar
    Join Date
    Oct 2011
    Location
    Poulsbo, WA
    Posts
    1,272

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    How goes it?

    Just checking in about once a week to see how things are going...

  4. #4

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    btw:
    what about pre release announcements?

    I mean, will the mod be anounced like a week before it's released or will you just surprise us? Normally I would not care, but I'm still on the verge of buying a new PC and the EB release would certainly be a good reason to finaly get it :D but imagine the horror: EB is released and poor Ca Putt can't play it because he did not get his new pc yet D: we would not want that to happen^^
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  5. #5
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    It won't drop unannounced from the skies, i assure you! There's still a number of things on our "must-do" list and a far larger group of "we really should do's". The whole process of figuring out how to package this thing up and distribute it and install it without causing nightmares for the fans is a pretty big project all in itself, and that isn't ready yet either. So we are still whacking away, and you will be grateful for the delays - every day that passes, new content goes in and game play improves.
    "Numidia Delenda Est!"

    Members thankful for this post (2):



  6. #6

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Kull View Post
    So we are still whacking away, and you will be grateful for the delays - every day that passes, new content goes in and game play improves.
    That's what they said about Duke Nukem Forever....j/K ;)
    Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
    På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats

    Member thankful for this post:



  7. #7
    Uergobretos Senior Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Korieltauuon.
    Posts
    7,801

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Jaertecken View Post
    That's what they said about Duke Nukem Forever....j/K ;)

    How dare you sir!



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


  8. #8

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Are we there yet?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO