Results 1 to 30 of 152

Thread: State of the Mod Address, Fall 2013: We're Almost There

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Kull View Post
    So we are still whacking away, and you will be grateful for the delays - every day that passes, new content goes in and game play improves.
    That's what they said about Duke Nukem Forever....j/K ;)
    Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
    På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats

    Member thankful for this post:



  2. #2
    Uergobretos Senior Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Korieltauuon.
    Posts
    7,801

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Jaertecken View Post
    That's what they said about Duke Nukem Forever....j/K ;)

    How dare you sir!



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


  3. #3

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Are we there yet?

  4. #4
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Rex Somnorum View Post
    At the risk of universal opprobrium, I'll pose an old question: when's this damn thing gonna be released? I'm not asking for an exact date, I'm asking for a rough estimate. If the EB Twitter is any indication, most of the major bugs have been ironed out and the game is almost finished. Assuming that the current rate of development continues, when can we expect a release? In a month? Sometime in summer?

    Don't take this as ingratitude. For the modders that have devoted months and years of their life to making EBII happen, I thank you from the depths of my admittedly shallow heart. I appreciate your sacrifice and dedication, and I'm not trying to be impatient. I just want to know if I should get excited yet. I understand if you can't give a straight answer to the question. But given the vague parameters, I believe you should be able to.
    Here's the thing. We have ironed out the horrific bugs that caused the game to CTD and resolved others that severely hampered playability. What we are still working on are the MULTITUDE of factors that combine to make the game interesting - or not. Things like recruitment, the economy, AI faction survivability, and a host of related, complex interactions, could not be tested and addressed until the worst of the stability issues had been resolved. The good news is, we are there. The bad news is, those are major issues, and none of them are subject to quick fixes.

    When the original announcement was made last fall, there was a feeling that the mod had been in process for far too long, and it was better to release an alpha than to just keep moseying along forever. But since then we have made quantum leaps in many areas, and have a deeper team working in a larger number of areas. That has allowed us to "raise the bar". Rather than dropping a half finished, barely playable mod on those who've long awaited it, the goal is to deliver a product that is historically rich in detail AND interesting and exciting to play.

    We are also painfully aware of the Total War community's reaction to the playability issues affecting R2TW. For us to do the same thing to our fans? That would be unconscionable. So when will it be released? Hard to say. This year absolutely. In the next few months, probably not. There truly are too many variables at play to say any more than that. You can be confident however, that a large team is working every single day to get this done. It will be worth the wait.
    "Numidia Delenda Est!"

    Members thankful for this post (17):

    + Show/Hide List



  5. #5
    Terrible Tactician Member Shadowwalker's Avatar
    Join Date
    Nov 2007
    Location
    Germania Libera *g*
    Posts
    299

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    You, the staff, have been working off your backsides for 7 years (I think the first announcement of an EB II actually being worked on was in spring 2007).
    You did so despite all the obstacles real life or hardcoded limits threw at you.
    We, the drooling fans, have been waiting - more or less patient - for the same time.

    And I honestly think that neither you nor we will die if the game (I'm deliberately avoiding the term "mod", for obvious reasons) is delayed for some months more.
    Suffering may happen (more serious at your than at our end, as I suppose), but there are no lives in danger from any such delay, as far as I'm aware.

    In other words: take your time. I expect the game to keep me busy for several years at least. Probably it will - for me - be the ultimate strategy game, replacing my alltime favourite Civilization II.

    What are a few more months (or even one or two years?) of waiting compared to that perspective? Nothing, seriously.
    To quote you: "It's done when it's done."
    To quote me: "Whenever EB II is ready, I'll be here to appreciate it." And I'm pretty sure there are many others who feel the same.
    Last edited by Shadowwalker; 02-21-2014 at 19:52. Reason: fixing various typos
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

    Members thankful for this post (12):

    + Show/Hide List



  6. #6

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Sounds great actually!

    And I can agree with Shadowwalker, If it takes the time then take the time, Rome 2 has shown how it's not done, your move :D

    quantum leaps
    you know that that actually is an euphemism ;)
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  7. #7
    Krusader's Nemesis Member abou's Avatar
    Join Date
    Mar 2006
    Posts
    4,513

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    To add to Kull's post, you guys should also know that there have been many things that we want to change or include, but that the team has democratically elected to be for a second release. We are aware of feature creep and have been limiting it.

    Member thankful for this post:



  8. #8

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Kull View Post
    Snip
    Thanks for the honest answer. Although I'm sorta disappointed that the mod isn't coming out in the next month or so (especially since I was expecting it sometime in early 2014), I'm content that the extra time for development will be spent improving the game. And compared to seven years, a few more months isn't that much time anyway.

    So, what's mostly left is game balancing and adding shiny features, then?

  9. #9
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Rex Somnorum View Post
    Thanks for the honest answer. Although I'm sorta disappointed that the mod isn't coming out in the next month or so (especially since I was expecting it sometime in early 2014), I'm content that the extra time for development will be spent improving the game. And compared to seven years, a few more months isn't that much time anyway.

    So, what's mostly left is game balancing and adding shiny features, then?
    The modding group is working pretty closely with the Beta Testing team (and we have a FANTASTIC group who are all active and contributing - just a huge plus) to identify problem areas with game balance/playability. There is a LOT to that, because there is so much interaction among all the elements that comprise EB2, so it can get pretty complicated. The good thing from the fans perspective is that allows the artists to spend more time adding "polish" and likewise, the historians have time to add to the immense amount of historical text that is going to accompany this mod. There is so much to love about EB2, but I'm in awe at the incredible ability of our historians to immerse you in all the cultures of this period.
    "Numidia Delenda Est!"

    Members thankful for this post (2):



  10. #10

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    my only regreat about the entire waiting time is that due to shortage of time and lack of usefull skills i was not able to contribute and therefore if i can´t help i don´t think i can ever have the morals to put into question those that work hard to furfill something that i hope will bring me much joy

    Member thankful for this post:



  11. #11

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Kull View Post
    So when will it be released? Hard to say. This year absolutely. In the next few months, probably not.
    Well then, how about December 2014? It would make a fine christmas present.

  12. #12
    Now sporting a classic avatar! Member fallen851's Avatar
    Join Date
    Oct 2005
    Posts
    799

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Kull View Post
    When the original announcement was made last fall, there was a feeling that the mod had been in process for far too long, and it was better to release an alpha than to just keep moseying along forever. But since then we have made quantum leaps in many areas, and have a deeper team working in a larger number of areas. That has allowed us to "raise the bar". Rather than dropping a half finished, barely playable mod on those who've long awaited it, the goal is to deliver a product that is historically rich in detail AND interesting and exciting to play.
    Scope creep (also called requirement creep and feature creep) in project management refers to uncontrolled changes or continuous growth in a project's scope. This can occur when the scope of a project is not properly defined, documented, or controlled. One of the many downsides of scope creep is that it delays release of the product.

    Despite the fact that this is clear evidence of scope creep, it's fine. This is volunteer work and I'm sure it will be worth the wait. Actually, that it is lie, that stuff does matter. Even volunteer projects should be managed well, but I've got a really nicely modded version of EB to play that is tweaked just to my liking, and I am not sure the first releases of EBII can touch it.
    Last edited by fallen851; 03-10-2014 at 19:25.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  13. #13
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by fallen851 View Post
    Scope creep (also called requirement creep and feature creep) in project management refers to uncontrolled changes or continuous growth in a project's scope. This can occur when the scope of a project is not properly defined, documented, or controlled. One of the many downsides of scope creep is that it delays release of the product.

    Despite the fact that this is clear evidence of scope creep, it's fine. This is volunteer work and I'm sure it will be worth the wait. Actually, that it is lie, that stuff does matter. Even volunteer projects should be managed well, but I've got a really nicely modded version of EB to play that is tweaked just to my liking, and I am not sure the first releases of EBII can touch it.
    Scope creep is when you add things to a project that were never part of the original plan. There's nothing we are doing now that wasn't intended all along. The difference is that circumstances changed, and we were able to get the mod to a point where it was possible to do a lot more for the first release. Keep in mind that the mod had many bugs which had been there from the beginning, and one reason for the "early release" idea was to get more eyeballs on the problems - that need no longer exists.
    "Numidia Delenda Est!"

  14. #14
    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
    Join Date
    May 2013
    Location
    !! Sooner Greater FREE KURDISTAN !!
    Posts
    389

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Bovarius View Post
    I'll keep it, just as a reminder of darker times, times that are nearly over...
    lol indeed yes. but i just like Animations of Rome II. and i think its the only Advantage and nothing more.

    Quote Originally Posted by Alcibiade View Post
    Personally I already left R2. I reallly prefer to play M2TW mods like IB2 or just enjoy the early spring we have in western europe atm than give anymore of my time this non-immersive flat piece of software.

    And dreaminfg while watching at the fantastic screenshots of EB2 on twitter.
    yes indeed. i played Rome I for more than 9 years, and still i love playing it online and custom battles. and thats because of Conquering everywhere so many times! but still tired of it generally!

    i personally love the gameplay of Rome I and a bit of Med2 and Empire & Napoleon. the Shogun II anything except the gameplay its exactly like Rome II. but there's something you want to play it sometimes !!


    its strange people never left Rome I & Med2!! someone made a thread in totalwar.com's forum that say goodbye to Rome I. well he was attacked by so many Rome I lovers including me!! hehe !

    i think only Rome I and Med2 will be somehow Immortal!! and the other are just released and should be abandoned.

    but EB is something else.

    besides, i couldnt run IB! dont know why! when i click on CAMPAIGN button it says "select a faction from the list" sadly.....



    anyway...... i think there is something in this world that everything good is From Past and its First! its not just about Games but Movies Musics memories and..............dont you agree?!
    Last edited by Empire*Of*Media; 03-13-2014 at 16:58.

  15. #15
    Member Member RAWROMNOM's Avatar
    Join Date
    Nov 2013
    Location
    Northern Illinois
    Posts
    472

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by TylerX5 View Post
    Are we there yet?
    Don't make me turn this chariot around!
    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." -Tucholsky

    Members thankful for this post (4):



  16. #16
    (>^_^;)> move it! Member Hotseat_User's Avatar
    Join Date
    Feb 2009
    Location
    not far away...
    Posts
    239

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by RAWROMNOM View Post
    Don't make me turn this chariot around!
    hehehe. this made my day. thank you, sire!
    orationes tuas ego laudare soleo, imitari neque possim, si velim, nec velim fortasse, si possim. [M. T. C.]

    Member thankful for this post:



  17. #17
    Member Member Olek's Avatar
    Join Date
    Oct 2009
    Location
    Sydney, Australia
    Posts
    9

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    7 years? I can't believe it's been that long, and I'll admit that when they announced R2 that I thought it may be abandoned, I'm glad I was wrong.
    Really looking forward to this, more than any game coming, it's really unbelievable the dedication to this mod.

  18. #18
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
    Join Date
    May 2009
    Location
    Iasi, Romania
    Posts
    766

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    AAAARRRRGGGHHHH... This announcement is more than enough to make Duguntz come back to life! How long did I waited to hear (mostly read) this new, probably like everybody else in this community! I'm drooling with excitement, sharpening my sword, blunting my clubs and gettin painted all black! The sooner we spill blood, the better! congrats for you, for your hard work and your dedication!
    Last edited by Duguntz; 03-04-2014 at 12:25.
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
    generously given by Macilrille for Sweboz combat tactics
    Generously given by Brennus




  19. #19
    Member Member TiagoJRToledo's Avatar
    Join Date
    Mar 2014
    Location
    Queluz, Sintra, Lisboa, Portugal
    Posts
    63

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Olek View Post
    7 years? I can't believe it's been that long, and I'll admit that when they announced R2 that I thought it may be abandoned, I'm glad I was wrong.
    Really looking forward to this, more than any game coming, it's really unbelievable the dedication to this mod.
    I still laugh when I remember me thinking "Well, Rome 2 will blow everything out of the water, those screens and gameplay videos look so awesome"... Now people are eagerly waiting for EB2, like a shining light in this world of useless DLC

    Anyway, I can't wait to play this, and I salivate every time I check your Twitter! Beta test the out of it!
    Last edited by TiagoJRToledo; 03-05-2014 at 06:09.



    "My advice to you is: get married. If you find a good wife you'll be happy; if not, you'll become a philosopher."

    Members thankful for this post (3):



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO