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Thread: State of the Mod Address, Fall 2013: We're Almost There

  1. #121
    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Maeran View Post
    Not just nostalgia. The present, even allowing for a certain fuzzyness, is much smaller than the past. Anything good in the present soon joins the ever increasing past.
    The present just can't keep anything. Which might be why it seems to be sulking so much of the time.
    but i guess nowdays "Presents" are getting more & more rubbish than it was in the past "Presents"!!

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  2. #122
    Banned Hamburger's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by KurdishSpartakus View Post
    but i guess nowdays "Presents" are getting more & more rubbish than it was in the past "Presents"!!
    Indeed, i felt that too.

  3. #123
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Interesting to note that Pliny was making similar comments those above in the 1st century BC.



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  4. #124

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Brennus View Post
    Interesting to note that Pliny was making similar comments those above in the 1st century BC.
    Welll, it's clear that its been downhill all the way since then, then.

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  5. #125

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    i prefer to believe the spartan quote i read a few weeks back that weakling old men miss the time where they where young and their envy lends them to devaluate the present and make the past look more palable even though times have not changed people tend to think that before was better

    lets make a reality check dieing of a badtooth a common cold or starving to death check the past was so great ...

    hability to go to one place to another in 24 hours or less in the past 50km nowadays with a average carrier considering we loose 4 hours to land and refueld 40.000 km´s give or take

    possibility of dieing or being severly wounded by a wild animal natural catasthrophe floods and so forth in the past high chance nowadays we get tsunami alertsistems better buildings prepared for fires and earthquackes points the pst again ...

    chances to be bored in the past none you´re either working not to starve or you´re working cause you have no rights and whoever rules your lands will cut off your hands if you don´t work nowadays too many boredom opurtunities

    when reaching an old age social protection if you didn´t had kids or lost it to hundreads of events you´re screwed nowadays you get your retirement fund but it gets kind of lonely so you bitch about the present and say that the past was great so someone will give you some attention checked

    indeed it´s been all downhill since the last 3.000 years

  6. #126

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I must remember; Irony does not translate well in written form.

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  7. #127

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by KurdishSpartakus View Post
    anyway...... i think there is something in this world that everything good is From Past and its First! its not just about Games but Movies Musics memories and..............dont you agree?!
    It's true that last time I started a EB campaign after a long time, the flute notes from the campaign screen music sent me directly into a warm section of my memory.

    But I think that the awesomeness of RTW and M2TW is something real that doesn't need any help from a nostalgia effect. It's just plain, objective awesomeness.

    To me, the fact that the game industry created a game that could be modified by the talent and passion of some modders and become such a fun and immersive type of wargame is almost miraculous. A perfect blend of fun and simulation obtained by serendipity.

    And when I see the road CA is taking with R2 I feel like this kind of miracle won't happen twice.

    After R2, I tested numerous strategy games and a long succession of disapointment brought me back to M2TW and RTW mods. All the way back to... EB.

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  8. #128

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    once eb2 is out expecially the future versions wich should be better balanced and more primped i don´t think i will ever need to play another strategy classical game since taking account of eb1 i think eb2 will be the closest to perfection one will ever get without like icharus being burned to the ground

  9. #129
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Alcibiade View Post
    such a fun and immersive type of wargame
    I think it's a tribute to EB that the war aspect is my least favorite part of these games now :P


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  10. #130

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Total Economics

  11. #131

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Maeran View Post
    Total Economics

  12. #132
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Well no for me its the cultural roleplay



  13. #133

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Personally I try to breed a line of unselfish/disloyal/charismatic/langourous governors and gather them all in Rome around some banquet or hear their battle speech being something like :

    "Here we go another battle. I know some of you didn't want to be here but sometimes we have to do something we don't want to just because somebody tell us to. I didn't want to be here today but I promised my mother I'd make a good show of it"

  14. #134

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Somewhere y'all said you were adding creeps.

    I do hope y'all stick to your roots and have historically accurate creeps.

    I mean, we really don't want sparkly vampires, nice guy werewolves and zombies that want to be like normal people.
    And, please, no fast zombies. Fast zombies are soo not historical.

  15. #135

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    the representation of creeps is hard in history cause before the invention of wierd glasses and vans the creeps where just like regular people just with wierder maneirisms some of them where considered holyman in the same manner as epilepsical dudes

    the same happens with the accurate representation of douches it´s night impossible to distinguish them from regular soldiers before the invention of spraytan

    assholes on the other hand is fairly easy since they always give themselfs away with the smallest promotion they show their true collours

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  16. #136
    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    How Much EXACTLY This beautiful mod.....oh Sorry this beautiful Game will be released?!

  17. #137
    Member Member Eastern Foot-Rocker's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Alcibiade View Post
    All the way back to... EB.
    The same here. I was so disapointed by r2 that i got back to EB. I bought myself the Alexander Addon and installed jirysis mega mod pack. Its a bit different from BI.exe now, but the AI is not that enhanced. Still i play EB again since months.

    I am so disappointed that there is no development on Novus Ordo Mundi anymore. I was really waiting for playing the hasmoneans and kick ass the Roman empire. Unfortunately this mod really is dead.



  18. #138

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Eastern Foot-Rocker View Post
    The same here. I was so disapointed by r2 that i got back to EB. I bought myself the Alexander Addon and installed jirysis mega mod pack. Its a bit different from BI.exe now, but the AI is not that enhanced. Still i play EB again since months.

    I am so disappointed that there is no development on Novus Ordo Mundi anymore. I was really waiting for playing the hasmoneans and kick ass the Roman empire. Unfortunately this mod really is dead.
    Yes, well the EB uchronia mod looks promising and in the meantime, I really enjoyed using jirisy's mega mod for alex.exe.

  19. #139

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    It has been a very long wait, but my confidence never diminished.....I would love to help, but I dont think I am usable, so continued good luck guys
    Last edited by Pelast; 04-05-2014 at 06:23.

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  20. #140
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Thank you. We're still at it, never you fear, even if we are not as far along as we (and you) would like to be at this stage.... well, back to my Gauls.



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  21. #141

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    What requires the most work ATM?

  22. #142
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    My PhD

    Good question. @Kull or @V.T. Marvin would be best placed to answer that question.

    We still need the standard compliment of volunteers with requisite skills; 3D modellers, 2D artists, programmers, scripters and people with the neccessary historical and archaeological knowledge.



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  23. #143
    EBII Council Senior Member Kull's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Cybvep View Post
    What requires the most work ATM?
    It may seem odd, but one of the biggest issues is to develop a system for packing and installing the mod, and solidifying the update process. This mod is large and complex and we have found that while the mod "plays well with others", M2TW does NOT. So we have to account for that, and other things in order to make the distribution, download and installation process as seamless as possible. When the mod is released, neither you nor we want to be deluged with legitimate cries for help. It should install properly and correctly with a minimum of fuss, so the whole team isn't bogged down by installation problems instead of working to adress bug fixes and new content. Don't take that to mean that we'll be releasing right away once this issue is addressed. However. It WILL allow us to set an internal date and work toward identifying and completing the final "must haves" prior to the first release.
    "Numidia Delenda Est!"

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  24. #144

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    70% 80% 90% 95% 99.99999 repeating %?

  25. #145
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by TylerX5 View Post
    70% 80% 90% 95% 99.99999 repeating %?
    Difficult to say. In some areas we can quantify how much there is left to do. For example 85% of the strat map characters are finished, whilst 100% of the British province descriptions are done, as are about 90% of those for Germania, Poland and the European Steppe.

    The problem is that the goal posts change position at times. So, for example this time last year it looked as if we had completed the Celtic governments and inheritance system for those factions. Then somebody (me) decided that this didn't do justification to the way in which Celtic societies operated, and that it ignored important regional variations which existed in this period and so new government systems were added (btw this means playing as the Gauls will be very different to playing as the Pritanoi, it also means that once your Aedui/Arverni/Boii empire reaches a certain size you will need one hell of an influential FL if you want to keep it together).

    Thus its difficult to say, overall, how far we are along. All we can say is that every day we are getting closer to being ready. I know its not very helpful but we can't be much more accurate than that.



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  26. #146

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    thanks for the info brenus. no one says to rush this. but at least give us some previews or a video until this is released
    Last edited by clone; 05-02-2014 at 14:55.

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  27. #147
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by clone View Post
    thanks for the info brenus. no one says to rush this. but at least give us some previews or a video until this is released
    The problem with previews is that they take such a long time to produce (the Arevaci one took me 4 months) and in doing so it drags team members away from more important jobs. For example, I could feasibly do a preview for the Aedui or the Averni, but that would mean I wasn't working on the missing province descriptions for Gaul (just finished making notes for Armorica).

    We do have a new volunteer who is looking into producing videos for us. Once we have some new ones I'm sure the team would be happy to preview them.

    In the mean time the team will try to keep the Twitter feed updated as regularly as possible and answer any questions which people may have.

    ...now back to my archaeology



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  28. #148
    EBII Council Senior Member Kull's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by TylerX5 View Post
    70% 80% 90% 95% 99.99999 repeating %?
    All of the above. We have a master planning thread where the team keeps track (at a high level) of progress in all areas that are being worked. Here's a short snippet showing progress in two areas (there are 61 in total):

    Quote Originally Posted by Tux View Post
    Current goal

    Progress marked with red is required for this release, while orange is optional.

    Battlemap UI -Progress: 90%
    Active members: Tsar
    Past members: Skynos
    Latest update: Revised Rome and West Greek.
    Update history: All Battlemap UIs completed by Skyn0s and uploaded into the build.
    Current objective: If/when Tsar modifies the Campaign Map UIs (as part of his icon work), he may alter the Battlemap UI to match. Good for first release, however.
    Threads responsible:
    EBII-Cultural-User-Interfaces

    Faction symbols/banners/icons: Progress: 75%
    Active members: Tsar
    Past members: Elhior
    Latest update: none
    Update history: none
    Current objective: All faction icons/symbols are complete, but some still need to be added to all the locations where they are seen (f/e still using both old & new Lusotannan icons); Many of the new factions don't have Rebel and "Empty Town" banners. Acceptable for first release, but not optimal.
    Threads responsible:
    EB2-Stratmap-banners-(for-empty-settlements)
    Final Stratmap Banners
    "Numidia Delenda Est!"

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  29. #149

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Brennus View Post
    The problem is that the goal posts change position at times. So, for example this time last year it looked as if we had completed the Celtic governments and inheritance system for those factions. Then somebody (me) decided that this didn't do justification to the way in which Celtic societies operated, and that it ignored important regional variations which existed in this period and so new government systems were added
    God damn it I love this team's design philosophy. When I read about delays I do get disappointed, but when I see it's for a design reason I just get so glad you guys do what you do. I'll take historical authenticity and game quality over an expedient release any day. You guys really are bringing History alive in a way the people you're representing would be proud of. Fight the good Fight EB devs.
    Last edited by TylerX5; 05-05-2014 at 21:46.

  30. #150
    Member Member I_damian's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    It's not nostalgia that makes Rome 1 (and the wonderful EB mod) better than Rome 2, not at all. It's the same as how the first Pokemon games (Blue, Red and Yellow) were better than the most modern ones (X and Y). This isn't nostalgia at all, the games back then were more lovingly made. Nowadays the ultimate goal of most games is "How can we design this to make as much money as possible?" whereas back then it was "How can we design this to give the best experience of ancient civilizations trading and fighting with each other?".

    I bought Rome 2 the day it was released almost a year ago and I've still only played it for 19 hours. 18 of those hours were in the first 3 days of it being released, 1 of those hours was last week when I reinstalled it again to see if it was good yet (it's not, I uninstalled it again).

    So a few weeks ago I installed Rome 1 again, no mods, just vanilla Rome 1 fully patched up. I played for a few hours and enjoyed it a million times more than Rome 2. The music is better, there's a family tree, my generals and family members all have tons of traits and retinues, there are more buildings, I can connect my empire with roads and naval battles are way better in Rome 1. HOW CAN NAVAL BATTLES BE BETTER IN ROME 1 WHEN IT DOESN'T EVEN HAVE NAVAL BATTLES!?!?!? Because naval battles in Rome 2 are horrendously boring, tedious AND pointless.

    Then I installed the EB mod (which I have played for thousands of hours since it was released back in 2006 or 2007) and got so immersed in it that 5 hours of real life passed by, even though all I had done is started a game as the Seleukids and played about 8 turns (2-years). I was reading building and unit descriptions, character biographies and traits and retinues, installing different types of governments in my provinces (I absolutely love how you can have homeland and vassal type provinces with the government system in EB1) and so on and so on. I can barely play Rome 2 for 30 minutes without getting bored. I can play EB1 for 5 hours just reading the unit and building descriptions and listening to that beautiful music, imagining the way people lived back then quite clearly thanks to the detailed descriptions of everything which just suck you right in to the game.

    Can't wait for EB2!
    EBII has finally released. All hail the EBII team!

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