Hey guys.
People have chatted about this in a few different places and I wanted a thread to discuss it in more detail, so here you go.
Lots of people have griped about units replenishing too fast or in unlikely places (royal spartans replenishing in the alps ect) and I agree completely. I've never had to wait longer than three turns, usually two, for my armies to fully replenish as any faction. In fact I rely on this so heavily that I'm really peeved when a unit is bashed down to nothing, but not even phased when the unit survives with like 5 men left. In truth there are many factors to this, but thats the end result and I think it's quite badly flawed.
The factors that make up the situation are mainly about player vs ai. The AI, even with patch 4 working on it, doesn't expand enough to have enough 'spare' regions to build up a large food surplus. The human player always will, sooner or later, giving a massive bonus to replenishment. The other tech bonuses are small and relatively insignificant, but I have noticed that the few times I have a smaller food surplus (after having conquered a really bady built up enemy province or three and not rebuilt them yet) my replenishment rate drops significantly, but is still very high over all. 4 turns max, three turns usually, possibly 5 for exotic units. Thats still pretty darn fast.
The attrition system is different. Now this one I don't have a problem with, but it's most likely one of the reasons the replenishment system got buffed. Seige attrition is fine, works wonders without needing any re-jigging IMHO, but harsh terrain attrition is now keyed to passing over that terrain not to stopping there at the end of turn. My invasions of Germania, with any none-germanic faction, have always been slowed and usually stalled out repeatedly by my troops suffering terrible losses just by walking to the edge of my own territory, close enough to a road. These penalties are often light, less than 10% losses, but if you force march into north germany your army will likely be half it's size when it gets there, even with trying to stick to roads and owning the land. I personally like this change a lot, and find it works, but isn't quite complete. If replenishment were nerfed then an invasion of germania or the sahara would be near impossible without buying heat-resistant or cold-resistant troops, usually as mercs, which would make it near impossible to do. In my almost completely Parthia campaign I found that the desert didn't bother my troops much at all, but conquering the northernmost province of Scythia was the hardest my army had to work, and it was against a starving rebel stack, because we walked there through the freezing cold and my units were all below half strength when we got there.
So, how could this be improved? Shogun2 had the same system, but keyed to buildings and local provinces, but a much smaller map to contend with. AFAIK replenishment in R2 is not sereiously effected by buildings or provinces apart from food shortages. Would this work better? Would lowering the replenishment global buff from 20+ food be enough?
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