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Thread: What i think is wrong, not that it matters.

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  1. #1

    Default Re: What i think is wrong, not that it matters.

    I agree with you. It lacks soul.

    Back in R1 the game had it's flaws, sure, but what it did was make me laugh and point out silly things to people (I build an aquaduct and instead of a blurb about it's function, I get "What did the romans ever do for us! This. Thats what") and it made the traits matter as well as being interesting. My g/f still makes comments on how my faction leader, who at the age of 80, having to be tied to his horse as he is dead-drunk all the time made a rousing battle speach about killer flowers the enemy had being averted by his wonderful hats.

    Humour aside, it had soul. I cared about my characters, not just because of one feature but because it had pretty much all the things from antisocialmunky's list done right, rather than done wrong. My generals looked the part and changed in appearance, rather than seeming to have a generic template for a card. The traits they got mattered to them, the armies they commanded and the empire you built, because they were game-breakingly good or bad, not just +3% to x. Their battlefield prowess was miniscule compared to the effect they had on their troops and it worked well without half a dozen buttons for abilities.

    I once had a roman general I adopted at the age of 16, instantly made him faction heir as he looked just right to fill the boots of the ageing leader, while the leaders son had drink and gambling problems that would have crippled the empire financialy. The new adoptee went rampaging across the globe, built a massive reputation for himself and his people, had just the right kind of traits and stuff to be faction leader and then got himself skewered by a stray balastae bolt in a battle for some insignifacnt hovel in the arse end of the world. I actually shed a tear at his demise, especially as the faction leader died the very next turn, and the shift in power back to the idiot drunkard gambler halted my empire in it's tracks for years.

    Thats what the game is missing.
    I was trying to find some help in the ancient military journals of General Tacticus, who's intelligent campaigning had been so successful that he'd lent his very name to the detailed prosecution of martial endeavour, and had actually found a section headed "What To Do If One Army Occupies A Well-Fortified And Superior Ground And The Other Does Not", but since the first sentence read "Endeavour to be the one inside" I'd rather lost heart.

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  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: What i think is wrong, not that it matters.

    I installed a 4tpy mod, and its definitely helping with the time I get to have with my generals, but I miss, as everyone has said, family trees. The new trait system is okay, but there need to be more traits and more of a variety. I like how I can put in new retinues, but Id like to have more than just one.

    There really needs to be a family tree and some way to create a family. My faction leader is apparently not married. Which is something I do not understand.

    There really seems to be two major problems: lack of time with your family members (though easily fixed with mods) and a lack of interaction. If you cant tell them to get married like you can in CKII, at least enable them to get married on their own like they did in previous TW games. I want to see my children, I want to care about my immediate family. Do I think that these things can be added to the game? I think so. CA has shown that they are willing to put in the work to fix the game and I am fairly confident that they will add some more depth to this aspect of the game.
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  3. #3

    Default Re: What i think is wrong, not that it matters.

    I tend to agree with you here as well.

    I will say that the patches have greatly improved the games playability and thus my enjoyment of it. But I feel the experience remains rather shallow. I don't feel connected to my generals nor do I care about any of the opponents I face.

  4. #4

    Default Re: What i think is wrong, not that it matters.

    I know it's not the percfect solution (this would only come from CA's patch) but Hellbent's trait mod has more depth than vanilla.

  5. #5
    Member Member Sp4's Avatar
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    Default Re: What i think is wrong, not that it matters.

    Quote Originally Posted by Hooahguy View Post
    I installed a 4tpy mod, and its definitely helping with the time I get to have with my generals, but I miss, as everyone has said, family trees. The new trait system is okay, but there need to be more traits and more of a variety. I like how I can put in new retinues, but Id like to have more than just one.

    There really needs to be a family tree and some way to create a family. My faction leader is apparently not married. Which is something I do not understand.

    There really seems to be two major problems: lack of time with your family members (though easily fixed with mods) and a lack of interaction. If you cant tell them to get married like you can in CKII, at least enable them to get married on their own like they did in previous TW games. I want to see my children, I want to care about my immediate family. Do I think that these things can be added to the game? I think so. CA has shown that they are willing to put in the work to fix the game and I am fairly confident that they will add some more depth to this aspect of the game.
    I really doubt it. It doesn't look like any of that was planned for from the start and I doubt they are going to make total conversions of that system now.

  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: What i think is wrong, not that it matters.

    Considering that other aspects of the game were left out (like loose formation) and recently put in, I wouldnt put it past them to add it in.
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  7. #7
    Member Member Sp4's Avatar
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    Default Re: What i think is wrong, not that it matters.

    Loose formation was already in the game from day one though.

  8. #8
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: What i think is wrong, not that it matters.

    No it wasnt, only in the encyclopedia. Which means it was there persay, but not actually in the game. I dont see any reason why they wouldnt put in a family tree, especially since there is so much pressure from the community to have one. And as I remember it was mentioned in one of the Rally Point episodes a few months back, Ill need to find it.
    On the Path to the Streets of Gold: a Suebi AAR
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    A man who casts no shadow has no soul.
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  9. #9
    Member Member Sp4's Avatar
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    Default Re: What i think is wrong, not that it matters.

    Loose formation is the same as the default formation for ranged units.

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