I would actually recommend not sacking any cities at the start, unless you're planning to abandon them afterwards. For most factions, it's better to just occupy the settlement, raze the pre-built government building (and barracks if they don't work for your faction), and try to develop the economy ASAP. Mabe build a tier 1 MIC for the most basic units. This is (somewhat ironically) particularly valid for Barbarian factions. Also, Pontos generals get a really bad trait for sacking places with the "homeland" resource.
Definitely true; when storming enemy settlements, try to cause as many missile casualties as you possibly can, right at the start, by drawing out the enemy and shooting them to bits. 20% missile kills should be doable with some patience and good micro. When attacking settlements with tier 1 palisades, you can place javelin-equipped units directly in front of the walls. They will be able to cause horrendous casualties. This is important because assaults are a messy business and street fights are bugged, and you need as many men as possible to survive said battles.remember that archers, slingers and javelin troops are your friends in these early engagements when taking cities. phalanx units are nice too. but if you want to absolutely murder the ai, make use of horse archers whenever you can.
Bookmarks