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Thread: Myth's solution to internal politics, civil war and characters

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  1. #1

    Default Re: Myth's solution to internal politics, civil war and characters

    Why do we even need these things? I finished 8-10 campaigns with M:TW 1. No other game since then has come close. I believe I completed Empire twice. Steam has me clocking in at 370 hours played. I finished Shogun 2 five times (2 vanilla, 1 Rise, 2 Fall). 685 hours played. I just finished my first Rome 2 campaign. 234 hours played.

    The end game just feels like a slog, even with frequent ARing. Realm divide, civil war, Mongol/Timurid invasion, black death, all sorts of other stuff adds to the challenge but doesn't decrease the tedium. On the contrary, they just made it more tedious for me. End game just feels like "ugh, another battle." I decided not to play Rome first this time around while learning the game. I want to play as Rome next. Parthia looks interesting. So do the Seleucids. A bunch of other factions look interesting, too. But not if each campaign takes over 200 hours to finish.

    I love to conquer most of the map. I don't like the short campaigns in Shogun 2 where you only end up having a third of the map. I played domination all the time. But at some point, all these things that are meant to slow down the player from steamrolling the game just adds up. The game is just way too long. Even Shogun 2 was way too long. I don't know when it started (Rome 1 maybe?) but I wish they would try to make the game length manageable.

    They seem to be catering too much to the "Please slow down how fast I can conquer stuff because I'm only interested in playing one faction" crowd.

  2. #2
    Member Member Kamakazi's Avatar
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    Default Re: Myth's solution to internal politics, civil war and characters

    what difficulty were you playing on? my first campaign took about 1/2 to 1/4 of ur time
    If living is nothing dieing is nothing then nothing is everything and everything is nothing


  3. #3

    Default Re: Myth's solution to internal politics, civil war and characters

    Kinda wondering same. I consider myself a slow, deliberate player, and 282 hrs of R2 has been good for 2.5 campaigns. I could see taking much longer if you play out every single battle, but "frequent ARing" is mentioned. 234 hrs sounds awfully long for a campaign...IF that's ALL you were doing. Lots of custom battles in between to try out different troop types? Other started-but-unfinished campaigns?

    None of this is meant as critical at all...just trying to figure out why your campaign is taking so long. Even that in itself isn't necessarily a problem...it's not a race, after all. But it seems to be a dissatisfaction, so wondering what factors are making your campaigns so much longer, so perhaps can offer suggestions.

  4. #4
    Member Member Sp4's Avatar
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    Default Re: Myth's solution to internal politics, civil war and characters

    My first campaign ended in 60 BC, so thats 210 turns? Probably actually played just that campaign for maybe 60 or 80 hours and throughout the early and mid game, I played every single battle. It was only about the last 15-20 turns where I just auto resolved everything cause I was steamrolling anyways and wanted to get it done and couldn't be bothered anymore.

  5. #5
    Member Member Kamakazi's Avatar
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    Default Re: Myth's solution to internal politics, civil war and characters

    ill admit I AR a lot. Ifi have a distinct advantage im just gonna AR it but if im in a position where saving troops is a must or I know im getting steamrolled by the game mechanic I fight it myself. Like today I had about 1/4 balance bar. I fought it myself and rolled the AI with only a couple hundred losses.....
    If living is nothing dieing is nothing then nothing is everything and everything is nothing


  6. #6
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Myth's solution to internal politics, civil war and characters

    So glad we're staying on topic guys
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  7. #7
    Member Member Sp4's Avatar
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    Default Re: Myth's solution to internal politics, civil war and characters

    Go gather a bunch of people, get some firearms (optional), enter CA headquarters and take everyone hostage. Give your list to them and demand food and water for however long it takes them to get it done. Actually, make it more than just food and water cause afterwards, you might be getting a lot of that for a while.

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