Why do we even need these things? I finished 8-10 campaigns with M:TW 1. No other game since then has come close. I believe I completed Empire twice. Steam has me clocking in at 370 hours played. I finished Shogun 2 five times (2 vanilla, 1 Rise, 2 Fall). 685 hours played. I just finished my first Rome 2 campaign. 234 hours played.
The end game just feels like a slog, even with frequent ARing. Realm divide, civil war, Mongol/Timurid invasion, black death, all sorts of other stuff adds to the challenge but doesn't decrease the tedium. On the contrary, they just made it more tedious for me. End game just feels like "ugh, another battle." I decided not to play Rome first this time around while learning the game. I want to play as Rome next. Parthia looks interesting. So do the Seleucids. A bunch of other factions look interesting, too. But not if each campaign takes over 200 hours to finish.
I love to conquer most of the map. I don't like the short campaigns in Shogun 2 where you only end up having a third of the map. I played domination all the time. But at some point, all these things that are meant to slow down the player from steamrolling the game just adds up. The game is just way too long. Even Shogun 2 was way too long. I don't know when it started (Rome 1 maybe?) but I wish they would try to make the game length manageable.
They seem to be catering too much to the "Please slow down how fast I can conquer stuff because I'm only interested in playing one faction" crowd.
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