This is very good analysis Slaists, i will keep it as a guide as well as the one by Myth, which im trying to follow.
Now, lets assume that a player who has understand completely the mechanism, performs all the actions needed by paying attention and taking his time with the compicated internal policy system and is sucesfull in keeping its party's influence very high.
What is the acctual result of this, i mean i.e. when you are making desisions about the research and bilding, the result is according with them, your desicions about how or where you will expand has its results later in the game.
If i may put it in a different way, what is the ''reward'' for a player to succesfuly handle the internal politics aspect of the game, because at the moment i dont see the connection between internal politics and CW, since its inevitable, only the timing changes, in which imperium it will begin.
And the result of the int. politics is only the CW, since after that its locked.
And for not beeing misundersood, i like involving in CW, i like all the intrigue and the desision making for Int. Politics it is for me a very good adition to TW series, ( as an idea ), but i m not yet seeing the ''road'' ahead, if you are in front of a crossroads and deside which way to go you reach a destination different than the other three ways.
Anyway, i think it needs total refix, and Myth starting this thread has make some very good suggestions.
Also the outbreak of CW should be more personalised, around characters as well as pop up rebel armies, Some of your generals rebel, according to your party influence their ambition etc, (thats the meaning for paying close attention to internal politics), with their troops and in provinces with low PO aditional rebel or slave forces also rising, the way CW was in the first MTW, where all your empire was affected.
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