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Thread: Myth's solution to internal politics, civil war and characters

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  1. #1

    Default Re: Myth's solution to internal politics, civil war and characters

    This is very good analysis Slaists, i will keep it as a guide as well as the one by Myth, which im trying to follow.
    Now, lets assume that a player who has understand completely the mechanism, performs all the actions needed by paying attention and taking his time with the compicated internal policy system and is sucesfull in keeping its party's influence very high.
    What is the acctual result of this, i mean i.e. when you are making desisions about the research and bilding, the result is according with them, your desicions about how or where you will expand has its results later in the game.

    If i may put it in a different way, what is the ''reward'' for a player to succesfuly handle the internal politics aspect of the game, because at the moment i dont see the connection between internal politics and CW, since its inevitable, only the timing changes, in which imperium it will begin.
    And the result of the int. politics is only the CW, since after that its locked.

    And for not beeing misundersood, i like involving in CW, i like all the intrigue and the desision making for Int. Politics it is for me a very good adition to TW series, ( as an idea ), but i m not yet seeing the ''road'' ahead, if you are in front of a crossroads and deside which way to go you reach a destination different than the other three ways.

    Anyway, i think it needs total refix, and Myth starting this thread has make some very good suggestions.

    Also the outbreak of CW should be more personalised, around characters as well as pop up rebel armies, Some of your generals rebel, according to your party influence their ambition etc, (thats the meaning for paying close attention to internal politics), with their troops and in provinces with low PO aditional rebel or slave forces also rising, the way CW was in the first MTW, where all your empire was affected.
    Last edited by nearchos; 11-05-2013 at 08:36.

  2. #2

    Default Re: Myth's solution to internal politics, civil war and characters

    what is the ''reward'' for a player to succesfuly handle the internal politics aspect of the game, because at the moment i dont see the connection between internal politics and CW, since its inevitable, only the timing changes, in which imperium it will begin.
    Conceptually, ability to affect CW timing is the reward of successful politics. You cannot prevent the war, but you can ensure that it occurs under conditions favorable to you. Use politics to delay CW and make preparations (finish off existing wars, move armies closer to capital so they can respond in any direction, etc). Then flip in the other direction and use politics to instigate the war when your military is ready and well-positioned for it. In roleplaying terms, everyone in the ruling/aristocratic classes knows that a war has to come someday...politics is all about outmaneuvering the opposition and setting oneself up for victory.

    In practice, however, the real problem with politics isn't that CW is inevitable anyway, but rather that the CW itself just isn't that big a deal. The player is going to beat the CW faction whether his armies are well-positioned for it or not. Might take a few more turns, might lose an extra settlement or two while armies are marching homewards from the frontier, but the player is not going to lose. Therefore, the importance of politics is greatly diminished....because it doesn't matter much when the CW occurs.

    Civil War needs to be a bigger threat...and if poorly timed, there should be a real possibility that the player can lose the campaign. If this was the case, then even with CW inevitability, politics would be intensely interesting.

    All that said, I too would like to see politics continue after CW, if for no other reason than I'd like to continue with political promotions for my characters; some of the buffs are pretty good. Plus in the pre-CW game period, there's usually other things which are much better use of the treasury, and I rarely promote generals even when I'd like to. But in late game there's more money coming in than I know what to do with...using it for promotions would be a nice way to use it.

  3. #3

    Default Re: Myth's solution to internal politics, civil war and characters

    In roleplaying terms, everyone in the ruling/aristocratic classes knows that a war has to come someday...politics is all about outmaneuvering the opposition and setting oneself up for victory.
    And if you are competent enough and cuning, outmaeuvre the oposition and take him out with various ways, without a single drop of blood....can you do that in R2, where the internal politics is a big part of the game?

    In practice, however, the real problem with politics isn't that CW is inevitable anyway, but rather that the CW itself just isn't that big a deal.
    Yes and also its fullish i think the possitioning of the total rebel force in one settlementand i hope CA doesnt just solve the problem by make them imune to food shortages, xaxa!!
    Civil War needs to be a bigger threat...and if poorly timed, there should be a real possibility that the player can lose the campaign. If this was the case, then even with CW inevitability, politics would be intensely interesting.
    If this can be fixed then the same could applied for the campaign/battle AI in general, eventhough the AI is greately improved after patch 5 at least in legendary.
    But i think that the only TW game where the AI could truly beat the human player in the single player was STW, so im not expecting this kind of improvement.
    All that said, I too would like to see politics continue after CW, if for no other reason than I'd like to continue with political promotions for my characters;
    If thats the case, then we dont need a whole internal policy asspect, there could be just a political promotion choice in the traits and houshold menu.

    Anyway, perchaps im getting old and looks like im complaining no mater what, dont misunderstand me, im geting in love with R2, after p5 and i believe it will get better and better with future patches and DLCs.

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