I never said underhand was impossible, just that overhand makes more sense and correlates with historical sources (from early medieval all the way back to classical)
Some criticisms I have of many reenacting techniques are that we don't have 100% accurate equipment, due to safety mostly, and although the aesthetic effects are minimal, the way this affects the fighting technique is noticeable. Another is that, even the most devoted of us do not get to go through both the fighting drills and the day to day labours that would have a huge impact on our physiology. A final, and by far the most poignant, is that you're not facing death. This is something that affects all sorts of simulation, from reenacting to video games. Knowing that death is a very real and, depending on the warrior's religious views, very final problem.
I mention this because in both RTW and in reenacting everyone acts far too eager and gung ho. Reading tales of heroics, we often forget that these stories are there to help people overcome the fear they would face. In truth, we have no idea how the people of this era fought.
X3From The Blacksmith, d'Arthez and The King for my Keltoi reproductions and dressing up.
I'm always around here lurking in the shadows; not as easy as it sounds when wearing this much shiny iron :)
I wouldn't say that people today have no idea how people fought back then, you probably have as much knowledge as a non combatant had back then. If you look at war today, most people have no idea how battles in modern warfare are fought and managed. They just know how the soldiers look, how they are armed, and some general idea that they shoot at other guys with guns and rockets and stuff just like people on this forum know how hoplites were equipped and have some general idea that they pushed and stabbed each other.
War, combat, and life or death situations breed a certain type of pragmatism that isn't readily evident in other parts of human experience because complexity and cleverness tend to break down in the face of trying to manage chaos. So it seems to me that you can get a pretty general picture of how these battles worked by just thinking through it and eliminating anything that seems too complex (unreliable) or dangerous (stupid).
At least that's my point of view.
PS. I'm wondering what people thing about this guy's ideas on Hoplite Combat:
http://hollow-lakedaimon.blogspot.co...le-part-1.html
http://hollow-lakedaimon.blogspot.co...le-part-2.html
I think its one of the more realistic takes on hoplite combat because it seems to make sense from what's been observed in modern reenactment of medieval combat (which is magnitudes more common than hoplite reenactment). It also seems to make sense of other pieces of hoplite kit such as why highly-curved, single-edged chopping swords or daggers were preferred hoplite side arms.
Last edited by antisocialmunky; 10-26-2013 at 06:51.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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