Quote Originally Posted by Jarmam View Post
Formation-based strategies and tactics surely aren't TW's BAI's strongest point - these games are much more suited for the Shogun 2 sort-of-clustersquabble due to the BAI
I always thought formation-based tactics were the essence of a TW game but perhaps I am thinking of the orginal game engine and not warscape. One of the main criticisms of the R2TW gameplay experience are exactly those "clustersquabbles" or blobbing in the battle engine that you allude to. Is it not fairly damning if you are suggesting that the engine isn't realy good at maintaining formations? I suppose you are just stating a fact - warscape is struggling with those issues.

I have read and received feedback on other sites that the recent patches have actually reduced the blobbling and formations are now more readily maintained. This is all good news.