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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Arrow Nomadic Culture DLC- out now, free until 10/29

    Total War: Rome II - Nomadic Tribes Culture Pack out now!



    New Rome II DLC out.

    Total War™: ROME II – Nomadic Tribes Culture Pack

    edit: the DLC is free!

    About the DLC:
    The Nomadic Tribes Culture Pack adds a new playable culture comprising three new playable Factions to Total War: ROME II, for use in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

    The Nomadic Tribes Culture Pack enables ROME II players to take on the ancient world as the ruthless Roxolani, the independent Massagetae and the proud Royal Scythians. Accomplished raiders and legendary horsemen, the Nomadic Tribes are poised to sweep from the steppes and strike at the soft, sedentary targets of more established empires.

    Defined by their independence, their excellence on horseback and their ability to swiftly assemble large armies, The Nomadic Tribes bring an entirely new cultural flavour to ROME II.

    New Features:

    New Playable Factions – The Roxolani, Massagetae and Royal Scythians each offer a unique new way to experience the campaign, with their own rosters of powerful military units, distinct traits and play styles.

    The Roxolani gain wealth from their skills as migrant traders, and as committed conquerors, fight harder when in enemy territory; the Royal Scythians are experts with the bow, and enjoy increased wealth through their high degree of craftsmanship; and the fierce independence of the Massagetae leads them to fight harder when defending their territory, while their expertise in animal husbandry means increased income from livestock.

    New Cultural Traits – All Nomadic Tribes benefit from extra recruitment slots in their home provinces, enabling them to raise armies swiftly. They have also refined raiding and looting to an art-form, and their forces gather greater wealth through raiding than other factions.

    New Cultural Objectives – The Nomadic Tribes have their own new set of military, economic and cultural victory conditions, as well as sharing a unique set of bonus objectives drawn from the history of The Steppes. Additionally, each faction will have to contend with its unique events and dilemmas.

    New Military Tradition – The armies of the Nomadic Tribes can benefit from a unique new military tradition: Nomadic Horde. This tradition increases the movement range of the army, increases its unit morale when fighting in enemy territory and, commensurate with the tribes’ heavy use of horse and rider, reduces the recruitment costs of cavalry units.


    New Units:

    Peerless horsemen and skilled archers, The Nomadic Tribes Culture Pack offers factions which rely heavily on cavalry for the backbone of their fighting horses. Among the numerous melee, bow, javelin and spear-armed riders of the steppes, the Nomadic Tribes Culture Pack also introduces a variety of unique and deadly mounted units.

    MASSAGETAE: armour focussed

    Saka Noble Armoured Lancers
    Few can withstand a charge by these skilled and heavily-armoured noblemen.

    Saka Cataphracts
    Armoured from head to toe, these heavy cavalry are capable of flattening anyone in their path.

    Saka Cataphract Horse Archers
    Heavy armour and excellent bow-skills guide these natural riders to victory.

    ROXOLANI: melee focussed

    Sarmatian Royal Lancers
    Deadly lances make these heavy cavalrymen a frightening – and deadly – force.

    Sarmatian Riders
    Born to the saddle, these spear-wielding riders like to get up-close and brutal with their enemies.

    Sarmatian Horsemen
    With the right man in the saddle, a horse and a spear make for a deadly combination.

    ROYAL SCYTHIANS: ranged-weapon focussed

    Royal Horse Archers
    There are few more terrifying sights than Scythian horse-archers preparing to fire.

    Scythian Royal Skirmishers
    The enemies of Scythia rightly fear these natural riders’ javelins – and the swift swords which follow.

    New Buildings:

    The Nomadic Tribes are fiercely independent and make lives for themselves under canvas. You’ll see this reflected in their settlements and cities on the campaign map, which favour tents and yurts over brick and stone structures. In addition, their building chains are unique among the factions of ROME II; they reflect the nomadic lifestyle and bring bonuses which play to the nomads’ strengths as shepherds, horsemen and archers.

    Food:
    Given their itinerant lifestyle, the Nomadic Tribes’ food supply – and to a greater degree than other factions, their income – begins with animal herding. As such, their food-production building chain begins with Sheep Pens, which advances to the Weaver, then the Yurt Maker.
    A second Camp chain replaces farms in the standard building chains, and offers increasing benefits to the income that livestock bring. The Camp chain begins with the Nomad Camp, which upgrades to the Wagon Camp, then the Royal Camp.

    Research
    The wisest of the tribe gather with the soothsayers to devise ways of improving tribal society. The Nomadic Tribes’ Research chain consists of the Enaree Tent, which upgrades to the Enaree Conclave, and ultimately the Royal Enarees, and brings boosts to the rate at which new technologies are developed.

    Stables
    The people of the Nomadic Tribes make great use of horses for trade, travel and war, and breed their stock on the wide-open steppe. The Stables chain begins with Wild Horses, which upgrades to Large Herd and finally to the Royal Herd.

    Religion
    The tribes of the great steppe pray to their own gods, and these are reflected in the unique groves, shrines and sanctuaries they build. The building chains relating to each god bring bonuses to many aspects of nomadic development, such as research, livestock income, agent levels and public order. Certain chains also bring bonuses to two of the nomads’ key military units: melee cavalry and horse archers.

    In addition, the apex of the religious chain brings access to a unique new wonder: The Kurgan Field. This giant burial mound boosts the cultural influence of the tribe, and brings a considerable boost to income through livestock.

    Faction History:

    The Royal Scythians
    The Royal Scythians are the social and tribal elite of nomad society, their skills in war matched only by their love of gold and ostentatious personal finery. Any who mistake this golden luxury for decadence usually die on the points of Royal Scythian spears well before they can change their misguided opinion.

    The Massagetae
    The Massagetae are a confederation of tribes, and fierce steppe warriors all. Cyrus the Great, the founder of the Achaemenid Empire, fell in battle against them while leading a Persian army deep into the steppes. They have remained a dangerous people ever since, feared and respected by their neighbours.

    The Roxolani
    Every man has his day in the sun, and the same is true of entire tribes. As the Scythians grow weak, the Roxolani are ready to take up the sword in their place. From astride their hardy steppe horses, they are right to see the whole of the ‘civilized’ world as being filled with riches. What glorious battles await?
    Last edited by Myth; 10-22-2013 at 19:17.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: post patch 5 Diplomacy

    To add, the Nomadic DLC is only free for the next week. Good on CA for doing this, they had no obligation to do so.
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  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: post patch 5 Diplomacy

    Quote Originally Posted by Hooahguy View Post
    To add, the Nomadic DLC is only free for the next week. Good on CA for doing this, they had no obligation to do so.
    Yep
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4

    Default Re: post patch 5 Diplomacy

    Oooo I'll have to go get this when I get home. I like the DLCs like this.

  5. #5
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: post patch 5 Diplomacy

    And of course the lovely people over at the TWC are complaining about this...
    On the Path to the Streets of Gold: a Suebi AAR
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  6. #6
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: post patch 5 Diplomacy

    Quote Originally Posted by Hooahguy View Post
    To add, the Nomadic DLC is only free for the next week. Good on CA for doing this, they had no obligation to do so.
    They're not doing it because they're a charity, it's good (if cynical) business sense. Mollify those who are still unhappy with the state of the game, and it also serves as a time-sensitive incentive for people to buy the game now at the (ludicrous) full price. It's almost like a second round of the pre-order Greek DLC.

    CA and SEGA are under no obligation to offer products for people to buy, but there's no need to praise them for doing their job.

  7. #7
    Member Member Sp4's Avatar
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    Default Re: post patch 5 Diplomacy

    I just took a look at them and eh.. yeah I can see why people are unhappy (though I may be biased cause I hate cavalry). They're literally (and I am not joking) 3x the same faction.

  8. #8
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: post patch 5 Diplomacy

    Fair point, but I remember reading a while ago that the Nomadic culture pack would be a paid DLC, so I guess this is an "Im sorry" from CA.
    On the Path to the Streets of Gold: a Suebi AAR
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  9. #9
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: post patch 5 Diplomacy

    Personally, I don't mind the DLC thing as much as most people, but I can understand the people who howl about DLC's.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  10. #10
    Member Member Kamakazi's Avatar
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    Default Re: post patch 5 Diplomacy

    I love Scythia!!!! I was wondering if I would ever get to play AS them! Downloaded!!!!
    If living is nothing dieing is nothing then nothing is everything and everything is nothing


  11. #11
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: post patch 5 Diplomacy

    I played 12 turns of a Legendary Scythian campaign. They're great but I'm worried at just how many long battles will I have to lead, if It takes me close to 20 minutes to wear down vanilla hoplites with my Armoured HAs.

    Also, I stopped last night because of a really annoying bug. I attacked an army standing outside a settlement with a fullstack of HAs. The AI goes to its aid with the fullstack camping inside the settlement + the garrison. 2800 troops total. Out of which, I killed exactly 2800 at the end of the battle. It was no walk in the park though!

    Then I expected to waltz right into the settlement but it turned out the reinforcing army somehow retained half it's troops absolutely unscathed
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  12. #12

    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by CaptainCrunch View Post
    I think you might be reading into his remarks too deeply. I don't think he was suggesting that it was some essential game mechanic for attrition to work, I think he was just stating that he prefers it the way it is, with players incurring attrition penalties for things like moving through deserts rather than being penalized for having your army outside a settlement during the winter season.
    Oh, you're right, that's something I often do

    And of course the lovely people over at the TWC are complaining about this...
    Last edited by Alcibiade; 10-22-2013 at 21:37.

  13. #13

    Default Re: Patches, Hotfixes, Betas and Such

    What are they complaining about?

  14. #14
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Basically saying that its pandering to the fanbase and that they need to fix the game before they put out DLC.
    On the Path to the Streets of Gold: a Suebi AAR
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  15. #15
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Hooahguy View Post
    Basically saying that its pandering to the fanbase and that they need to fix the game before they put out DLC.
    They can do both I think and - oh yea - it's FREEEEEE - at least this week.
    "Après moi le déluge"

  16. #16
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Hooahguy View Post
    Basically saying that its pandering to the fanbase and that they need to fix the game before they put out DLC.
    That's baseless and simply sounds like bandwagon whining on their part. Have we not been getting weekly patches? Did CA not say patch 6 AND 7 are in the works as they released 5? Some people just can't be reasoned with
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  17. #17

    Default Re: Patches, Hotfixes, Betas and Such

    Stop giving us what we want and give us what we want!

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  18. #18
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Hooahguy View Post
    Basically saying that its pandering to the fanbase and that they need to fix the game before they put out DLC.
    Have tbh mate, I agree with them.

  19. #19
    Member Member Sp4's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    I need correct myself. I -like- these horse archer armies. I like them because they're different, still roflstomp OP and the AI doesn't know how to deal with them (though honestly, I don't know either, except for more horse archers but maybe pinpoint accurate ballistas protected by heavy spear infantry would do a decent job). I guess the only real downside of these armies is that you can't really hold ground because that's not what they're made for and since the entire faction(s) don't have any other kind of notable, recruitable and usable melee infantry, that's a bit of a handicap.

    I started training arts that give them more ammo and less siege attrition losses as soon as I started playing and then ran around with just armoured horse archers (and 3 units of ballista cause they murder tightly packed hoplites, which just tend to eat a lot of ammo otherwise). I also trained my spies towards reducing the amount of time an enemy can hold out during a siege and just decided to starve out every city I come across rather than actually assaulting (unless AR is all the way in my favour) and it's actually quite effective. What's also nice is that you can go into a battle you have absolutely no hope of winning, cause some damage and withdraw safely to repeat that the next turn. It's like another layer of campaign map attrition XD

    It does take quite a long time to play these battles though and unless the enemy is another faction with horse archers (which is ridiculously funny to watch), nothing really poses a threat.
    Last edited by Sp4; 10-30-2013 at 04:07.

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