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Thread: Athens: Summer. Harvest. War (R2TW succession game)

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  1. #1

    Default Re: Athens: Summer. Harvest. War (R2TW succession game)

    Awesome job. Looks like we got some good mileage out of Lysimachus after all; I don't think I've ever had a FL hit 75. A couple have made it to 73-74ish.

    Had to laugh at Pontus still fielding Eastern spears at this stage. I get the impression that once AI builds a unit, it never replaces until killed in battle, regardless of barracks development. In current Egypt campaign, I've defeated Meroe/Blemmyes armies of starter troops...then take their settlements to find that these guys had access to Thorax pikes/swords.

    Im really mad though.... Pontus has no territories left but they have 1 army hiding somewhere and I couldn't kill it before my turn was up ='(
    Hate it when that happens, mainly because it means their agents stay alive and keep poisoning, burning, inciting, etc.

    I like the "15-turn" rule, at least at this stage of the campaign. Athens is big enough now that even just 15 turns is a pretty solid chunk of gameplay. Although with Prochoros at 60 (right?), likely that Veho Nex may have the option to use it as well. What are the odds that two FL's in a row will make 75?

  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Athens: Summer. Harvest. War (R2TW succession game)

    Will post the update in the first page, I'm figuring some technical stuff out.
    Last edited by Myth; 11-06-2013 at 14:15.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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