Leadership
Antigonids: Antigonos Gonatas is the current leader of Macedon (and the dynasty). Ahead of a small army he stationed in Pella. Young Demetrius Kalos is running the political side of affairs in the capital while old Peucestas is tasked with hunting down pirates in Mare Aegaeum.
Opposition: esteemed Kosmas is leading a strong Macedonian hoplite garrison stationed in Pulpudeva. Kosmas is an ambitious character so we have to keep an eye on him. An evil mother in law (-2 gravitas per turn) would come in handy.
Overview of the starting position
Macedon is at war with Tylis in the North. This is a concern, but not a major one. We have a strong garrison in Pulpudeva led by the esteemed leader of our political opposition party. He should be able to defend our Thracian holdings for a while. Most likely, the barbarians will lose their focus on Macedon anyway. Who knows, as time goes, someone might find Tylis an attractive target due to them being at war with Macedon.
The very existence of Epirus, on the other hand, is annoying to say the least. Epirus holds two resource production regions: Larissa and Apollonia. Both these lands are rightfully Macedonian. Thus, Pyrrhus and his Epirus must go! In addition, a war with Epirus might strengthen Macedon's waning relationship with our Greek allies: Athens and Sparta.
Starting military, diplomacy and trade
First things first, before engaging in any diplomacy with other factions, Macedon needs to expand it's military and navy. Any bit in terms of extra military strength helps in securing diplomatic agreements. The starting naval expansion mission comes in handy here. It gives 1000 gold for maintaining 5 ships (Macedon starts with 4). So, as the first order of business, Macedon recruits an admiral (the type with the cheapest upkeep) and transfers one javelin boat from the original fleet to the new one. The fresh fleet sets sail towards South-East to discover distant lands formerly not known to Greeks...
On the land, young Demetrius bids politics goodbye and founds a new army, Gryphon's Grace. He immediately moves this force towards the border with Epirus, near Larissa where 3 fresh hoplite units will be mustered through the winter. The two extra units: the admiral and the general give Macedon a slight diplomatic edge in securing its first trade agreements. Athens and Triballi are willing to trade. After securing the trades, it is the right time to cancel the military access with Epirus. We do not want to suffer the diplomatic reputation hit before trade deals are secured. As a bonus, Spartans seem to take a liking to the latest Macedonian diplomatic initiative...
Agents versus fleets for exploring
Some might ask why not use agents for exploration since they cost no upkeep? My take on it: on harder campaign difficulties, the player needs all the agent help he can get due to the incoming agent swarm by the AI's. Sure, a fleet costs upkeep, but the cheapest admiral + a javelin boat cost around 200 gold/turn. This cost will be compensated by the first 2 trade agreements. Any trade acquired beyond that is pure profit. I also do not disband the starting fleet since keeping it in Pella helps with starting happiness and the admiral can be used to lead city defense if necessary.
Why add a javelin boat to the explorer fleet?
If a fleet contains only the admiral's flagship; when the admiral dies, the fleet disappears. This is inconvenient, if the fleet, at the time, has just "almost" discovered all the sea-zones. If the fleet has a single javelin-boat in it, when the Admiral dies, you can recruit a new admiral to continue the exploration.
Starting construction
None. At the start, our treasury will be fully focused on military to ensure swift and decisive victories for Macedon.
Starting research
Logistics is the choice. We want to bee-line for the first siege tech that allows Macedon to obtain ballistae. On top of that, logistics allows Macedon to recruit champions.
Agents
Macedon starts the game with a spy: a foxy lady who goes by the name of Alexandra. She gets dispatched to gain experience and observe Epirus' movements near Larissa.
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