Amazing concept, In for sure!
Last edited by Zain; 11-06-2013 at 14:59.
We will either...
1. Slowly start mid-December and then pick up the pace after the holidays OR
2. Start early December and crawl through mid/late December and the holidays, then pick up the pace after.
Finals are usually hectic for everybody is why I'm considering Option 1.
Excellent - thanks for the swift response. Apologies if this sounds as if I doubt your abilities - I can see you've contributed massively to these fora, but I'd be interested to know whether you've run a game like this before, and how prepared you are to deal with the workload. There have been several equally ambitious game types that I've witnessed, which have fizzled out due - in part - to an underestimation of the time required to process so many orders and deal with the associated mechanics. I am 'IN' regardless; you seem super keen and the phase timings seem reasonable - just wondering if you realise what a job you've made for yourself! ^^
I appreciate your concern, truly I would be asking the same questions. I enjoy a challenge, first and foremost, and secondly I enjoy writing a good story.
The gameroom is a good outlet for my imagination to run rampant during these days of college oppression. Now, am I qualified?
I will let you decide that, here's my two larger scale games that I hosted in the past, and let's not forget this mafia trilogy which I find underwhelming in the amount of work it takes to keep it going.
1. Orgah Battle Royale - 23 players, 309 in-thread posts, 28 days of playing time
2. The Mansion - 20 players, 878 in-thread posts, 33 days of playing time, significantly more fun and complex than Battle Royale
I hope to have multiple thousand posts and twice as many players in this game, I welcome that challenge.
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Last edited by Zain; 11-06-2013 at 19:37. Reason: typo
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