Hi guys, I just wanted to throw in a few remarks on that note.
I think what you guys are describing is a dead give away sign that you're actually playing below you skill-levels, and then you essentially complain about it. A circumstance that you guys have in large part generated and created yourselves. I have seen this many times over at standard MTW-section - but I have to admit, it’s a first here at the Redux-area.
I’m not saying that my designs are perfect somehow or that they can not be improved upon. They always can, somehow. However, it’s hardly a secret that the "VI-1004e" is vastly superior to "VI-1004a" in the overall game experience and general AI-performance by itself, now is it? The point being that, in order to improve the RX-designs further, for a better game-experience, they need additional testing and input. You guys can either help out with that by posting this and possible suggestions for consideration. There is also a veteran-level which none of you have touched so far, right? It is possible that we might never fully escape the circumstances you guys are describing, however this is not a matter of 100% designs only, it also a matter playing style.
Both of you are defensive and very thorough players as I understand it, leaving little or nothing to chance, both in battle and beyond. Such traits certainly increases the chances and circumstances that things essentially end up in all that what you are describing. You are thus partly to blame for it yourselves. Maxed out units are obviously better then not maxed out units. That will obviously be reflected in battle-results. It’s unrealistic to expect that the even a RX-AI will also only deploy maxed out, experienced units. Or be as happy about and skilful at micromanaging crossbow-units as you are Staz. Or as methodical and patiently hiking in the forest, for optimal results as you are Dai. You guys are maximizing your chances as human players in ways that is clearly beyond the capacity of the AI, it can’t keep up with that. I’m not blaming you guys for your playing styles, but it is clearly a bit too effective for its own good, as it obviously don’t deliver as much adventure and excitement as you would like. In order to get there you’ll have to let go and be more reckless and daring while playing, and probably play at veteran...
That said, in order to get a better overall game-experience even after some X turns, I need input, intel and suggestions to consider. You boys can provide that, by posting some, and help yourselves by helping me improve Redux. Or you can do zilch and get as much excitement and fun in the end. Your call…
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Well, if you feel that way Dai, perhaps you could post some feedback on my big “experiment-post” over at the main/general thread. I posted it, in the hopes it would be interesting somehow for people here…
Actually, I would love to see a recording or two of such a battle(s), Staz. Just to see what you are doing when achieving such results. If you don't mind? ...?...
- A
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