I am Antigonus I, Pharoah of Ptolemaic Egypt. I come to the throne after the conquest of Libya. The addition of this large province to the Ptolemaic Empire opens great economic and military possibilities for us. My reign is one of peace, development, and preparation, rather than one of war. Indeed, the only military action of my long reign is the capture of rebel-held Macomades in Africa, just after the conclusion of the Libyan War.
My overriding priority is to develop the Egyptian army into the best trained and equipped force in the world. The entire current realm will be focused to support a network of barracks, workshops, and training facilities. Libya will be home to the bulk of this establishment, and will produce unequalled infantry. Aethiopia will train archers, Nabataea cavalry. Even our capital province of Aegyptus, mostly developed along economic lines, will host Egypt’s siege workshop at Diospolis.
This takes many years to research and build, and many more to upgrade our current armies to the top possible condition. My generals and advisors chafe at the long years of peace. They watch other powers expand and form great alliances. They covetously eye Africa and Syria and wonder why we do not march.
I will not be distracted. Yes, Egyptian armies will indeed march, but not until their weapons, armor, and training are superior to any possible foe. Finally the establishment is built, and the armies equipped and trained. In addition to the four field armies existing at the end of the Libyan War, a fifth, the Endurance, is raised. Endurance is the first Egyptian army recruited and trained from inception within the new military establishment, and it is a superb force indeed.
This shows how the various military buildings are set up throughout the provinces. Still need a good bit of research to support Level IV.
So that organization produces an army that looks like this. This is freshly-recruited, no battles or champ training yet. Maxed armor/weapons, and 2xp on most units. The one "hole" is that Thureos Spears aren't "heavy infantry" so they don't get the XP buff in Libya. They would get the light infantry buff in Aethiopia from marksman range, but I'm not going to give up another slot for hoplite barracks there just for 2 chevrons on 2 units per army.
It is time to consider further campaigns. The current organization of Egypt and the upkeep on these superb new armies overly taxes the treasury. I’ve built this weapon of conquest…but now I need to pay for it. With its grain and many ports, grain, Africa beckons. Nearby Phazania is attractive as well; it is a small and relatively poor region, but is known for fine leathers – a lucrative trade good to increase the value of Egyptian trade. Westward from Libya we will march.
At the conclusion of this long peace and just before Egypt marches west, Antigonus I dies of natural causes. His only slightly younger brother Aristodemus succeeds to the throne, only to himself die within months. It falls to Chariton I to inherit and then prosecute the war against Garamantia.
I come to the throne as Egypt readies for the conquest of Garamantia to our west. This nation inhabits the province of Phazania and also holds the African port of Lepcis. They are allied with the Masaesyli. Our royal spies have been preparing for this campaign a long time, establishing an intelligence network in Africa and Phazania. One old crone, Gorgo, has been serving Pharoahs nearly since the time of the Aethiopian War…she may be the oldest person I’ve ever known.
Amazed how long this gal lived...
I do not intend to begin this campaign with an overt declaration of war. Indeed, I do not intend to quickly conquer Garamantia at all. Quite frankly, our treasury is nearly bankrupt. Our armies will not march on the attack immediately, but instead I seek to give my treasurer some relief by supporting our soldiers off Garamantian rather than Egyptian lands. We will raid for a few seasons, and use the booty to replenish our coffers.
The Courage and Bravado cross the border into Phazania and begin to raid. The Audacity and Discipline do likewise, pillaging along the coast near Lepcis. The Garamantians are incensed of course, but then war is our ultimate goal in any case…let them declare. In the meantime, we will continue to loot. We move further into Garamantian territory, taking everything not nailed down. What the soldiers do not eat is sent back into Egypt.
Garamantia has large armies and fleets. The Warriors of the Sun, Bronze Warriors, and Sentinels of the Sun are every bit as numerous as our own armies. Their Spice Masters and Sea Scourge each match the size of Zephyr, Egypt’s one true battle fleet. The Garamantian ranks, however, are filled with levy spearmen and javelin troops, while the impressively-sized armadas are nearly exclusively raiding hemiolia. Neither on land or sea can Garamantia match Egypt man for man, facing such troops as our thorax pikes, Nubian bows, or ballista penteres.
Facing this disparity in arms, the Garamantians suffer our pillage for a surprisingly long time. Our armies cull the fruit of their land for several years. No matter how hostile they become, they decline to offer open war. We will have to initiate this conflict after all. The movements of their armies are tracked by our spies, and we look for an opening to strike under conditions favorable to us.
Pissed them off THIS bad and they still wouldn't declare war.
The opportunity arises. Both near Lepcis and Garama, enemy armies are sabotaged by my royal spies, preventing their acting in concert. Two armies are isolated. Egyptian armies strike. I myself capture Lepcis, at the head of the Discipline. The large Garamantian fleets support the garrison, but I in turn am supported by the Zephyr fleet. One enemy fleet is annihilated, while Zephyr pursues the retreating Scourges of the Sea and subsequently destroys them at sea.
Garamantian naval power broken: Zephyr destroys the Scourges of the Sea following Lepcis
The Audacity quickly follow up with an ambush on the immobilized Sentinels of the Sand, whose baggage train had been wrecked by our agents. Thoroughly surprised, the Sentinels are utterly destroyed.
Affairs proceed much the same way at the walled capital of Garama. Nicomedos’ Bravado besiege the city, while the Courage, led by Antilochus, catch the Bronze Warriors in ambush not far from the walls. Just as the Sentinels, the Bronze are annihilated. In the space of a few short weeks, two large Garamantian armies and two large fleets are destroyed, Lepcis taken, and Garama itself besieged. All at very little cost to Egypt. Our generals and agents have done well, and this splendid little war is off to a superb start.
[Sorry no screenies…for some reason I just didn’t take any during these battles. Apologies.]
Nicomedos could easily assault and capture Garama at any time he chooses. I bid him wait. Once captured, the entire region becomes Egyptian rather than Garamantian…and our armies would be compelled to stop their raiding. I prefer to continue supporting our military payrolls with Garamantian rather than Egyptian money. Let Garama stew for as long as it can hold out.
The unfortunate fact is that we continue to need the money from raiding. With Garamantian sea power eliminated, I take the unpleasant step of reducing the size of the navy. Superb though our new archer and ballista penteres are, I have little need of them for now. Zephyr and as-yet-unblooded Typhoon (recently reestablished) decommission roughly a third of their vessels. My treasurers breathe a sigh of relief.
Meanwhile, potential trouble looms at the far end of the Empire. Just as so long ago during the Aethiopian War, a large army of slaves appears out of the Arabian desert and enters Nabataea, near Petra. I do not relish a repetition of the loss of Jerusalem. The Endurance, only now entering Garamantia, now countermarches, and embarks on a forced march back through Libya and Aegyptus. This will take time, however, and I also order the quick establishment of a defense force at Petra. The Fortitude is commissioned, but it is not of the same careful construction as our other hosts…nor does it need to be. The aristocrat Gennaios rapidly puts together a force of Egyptian pikes, slingers, and a few Karian axes. Formidable enough to augment the local garrisons and keep the slaves at bay until Endurance’s arrival.
The Battle of Cydamus
Garama finally surrenders, and our armies press on to Cydamus, raiding once more upon reentering Garamantian territory. Now their capital after the fall of Garama, Cydamus is defended by all remaining Garamantian forces. The garrison, Beasts of Burden, Warriors of the Sun, and reborn Sentinels of the Sun concentrate to repel our advance. Together they form a very large host. No matter, we attack.
Neophytos leads the Audacity in the assault on Cydamus. He is supported by Antilochus’ Courage…but in the event, the second army is not needed. Audacity embarks upon the most one-side slaughter in the history of Ptolemaic arms.
Neophytos aligns his force on the flat desert plain as the combined Garamantian armies sally out to attack. Simple they may be, but the sheer number of spears and javelins advancing toward the Audacity is breathtaking. Surprisingly light in cavalry, the Garamantians do have a worrisome chariot force among them. The mass advances, while the Audacity grimly wait.
Rather surprisingly, the Garamantians do not attempt to turn either flank, but concentrate their attack in the center, against the thorax phalanxes. Even their small cavalry contingent challenges the pikes. Only the scythed chariots attempt a flanking maneuver, on the Egyptian right. The result of this overall plan is predictable. The enemy spearmen, however valiant their charge, are repulsed, leaving scores of fallen in strangely neat lines at the edge of the bristling pike points. The chariots are likewise repulsed by a quickly-reacting company of thorax swordsmen.
Their determined attack repelled, the Garamantian commanders seem now beset by indecision. Frontally stymied by the phalanxes, many of their own spears decimated and routing, the still-huge enemy host devolves into a curiously dense mob, milling about. The visual effect is almost that of a large school of small baitfish in the sea.
Now the true slaughter begins. Neophytos slowly advances his phalanx line toward the disorganized but concentrated enemy. The pikemen are anchored on each flank by Thureos spears and Thorax swords. Light cavalry moves out on the left, assuming a position from which to run down routing enemy. Neophytos does not, however, engage in melee. Instead, the Nubian bowmen are the true killers this day. These archers rain arrows mercilessly into the densely packed Garamantians. Audacity’s ballistae also fire with deadly effect. Droves of javelinmen and remaining spearmen fall, the wounded trampled to death by their fellows.
It is surprising that these stricken men have not already long routed…why have they stood there so long? Eventually the inevitable comes, however, and the entire Garamantian force breaks. Now the cavalry go into action, ruthlessly running down fleeing Garamantians. Antilochus’ cavalry join the pursuit…the Courage’s only needed contribution in this battle.
Finally the exhausted Egyptians tire of the chase, and the battle is over. Cydamus is captured. 23,000 Garamantians are killed or captured (8000 alone die at the hands or our archers), while only 600 Egyptians have fallen
[yeah…I added a zero…makes it sound like a battle rather than a large skirmish]. No Garamantian remnant escapes the massacre. This war is over.
Cydamus: The Garamantian host makes a massive attack directly upon Neophytos' pike phalanxes.
Enemy cavalry challenge the pikes toward the Egyptian left.
Thorax Swordsmen repulse a Garamantian chariot attack on Audacity's right flank.
Poorly commanded enemy troops coalesce into a dense mob before Neophytos' advancing infantry.
Ballistae and Nubian bowmen wreak horrific slaughter.
Egyptian light cavalry pursue routing enemy troops. Had an unusually bad case of black-terrain glitch during this battle.
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