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  1. #14
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Slaists guide to RTW 2 politics

    @Bramborough, in my case I do not have exactly as many as twice the number of generals (as the number of armies). Managing the rotations becomes a sort of a game-inside-the-game. Sometimes you have the rotation available, at other times you do not. So you have to decide what to do. Leave your good general(s) inside the town gaining influence for you or leave him in the field. Do you fight the particular battle now, with the general at hand (potentially giving influence to the opposition) or wait a turn until your good general can be brought in?

    Usually, I have 2-4 good generals that I use in battles: the rest are placeholders (both, opposition and my own). The good ones have preferably ambition of 3 (but at times have to do with lower). When I do not have enough opposition guys as drill-sergeants, I use my own ambition 1 and 2 guys for the same purpose. With monarchies, especially in the later game (when I have around 80 influence): I tend to run out of opposition candidates, so have to do with my own low ambition ones.

    One thing, whenever I have an opposition candidate, I hire him immediately and put him ahead of a fleet (like you do). When I need him, I do not suicide him: I disband the fleet. The admiral becomes a politician and can be used to rotate where I need him to bring my own party member home. I rarely have more than 1 or 2 real fleets (that have other ships) so always have some slots in the fleet that can be used for grabbing those treasured opposition guys.
    Last edited by Slaists; 11-11-2013 at 15:20.

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