Originally Posted by
Jarmam
It goes beyond that. Every faction gets a certain amount of cash per turn for merely existing. Judging by the 1,5-2 stacks that 1-settlement-factions can support with absolutely no infrastructure I assume its the same 2500 that the played faction recieves. On Legendary, 2500/turn for an AI faction mixed with t1 infantry costing 40-50ish/turn in upkeep for the AI means that 4 AI factions with 1 settlement each can field 2 earlygame stacks each solely off of this. A rebellion turned faction in your empire's center can quickly spin out of control if you don't contain it within a few turns.
In other words, a faction's strength increases quite modestly per extra settlement, but the base strength of a faction is massive. Facing Persia controlling the Persian province is much easier than a triclover-alliance of three factions with 1 of the settlements each.
This, to me so far, is also why the Seleucid campaign is by far the most entertaining I've tried. The earlygame isn't about securing a few settlements to base your expansion from - that part is skipped entirely, it is instead about picking a big fight fast, before your entire eastern satrapy-field revolts and then allies amongst eachother in a terrifying 8-block alliance. Meaning the midgame consists of managing trade relations (8000+/turn from trading is not "cute", its absolutely critical, making diplomacy critical), attempting to uphold a stable and containable Mediterranean region while also fending of wave after wave of eastern stacks that magically replenish in a matter of 3 turns. Throw in a poorly managed political field resulting in Antioch throwing 8 stacks at you while this is all going on and you got a recipe for "wait... I need to stop and think really carefully about this". Something that is entirely absent for any other faction I've played beyond 20 settlements.
But I wish that this wasn't relying so heavily on clover-alliances. I should be afraid of the Etruscan League's 15-settlement-territory (they divided Rome between themselves and Carthage... I might have helped with the monetary issue), but instead they're mostly just containing what could have been a volatile tri/quad-alliance block sharing those settlements with triple the strength from the exact same strategic resources.
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