
Originally Posted by
Bramborough
Nice write-up. Some good stuff here.
A few additional thoughts:
There's really no viable alternative to using champs in armies. The military training buff is just too valuable. Plus their zeal bonuses for the army's combat capabilities and movement range. The obvious skill spec is +zeal for army movement range and military training bonus. I rarely use champs for direct action...even when I do, it's usually to prevent an enemy army from reinforcing, which doesn't require a crit, just "normal" success. The champ's basic skill rank is usually plenty sufficient for this.
I've kinda flipped around on dignitaries...a pretty versatile agent. For 2 campaigns I used them as civil administrators in my richest provinces, for income boost. This worked well enough on Normal difficulty. At Hard and above, however, there's really too much AI agent spam to keep agents away from the front lines. I've now shifted to embedding them in armies as well...the military admin upkeep reduction has pretty much the same effect as using them for civil admin at home. Meanwhile the dignitary is closer to the action if needed against enemy agents/armies, and his +authority bonuses help out the general. I generally spec dignitaries toward military administration, but also the basic +zeal for army movement bonus.
Spies are my main direct-action agents; I'll supplement them with champs/dignitaries from nearby armies if things really get hairy. As you suggest, however, first I just deploy them in intelligence mode for the first 2 or 3 skill-ups, getting them to at least rank 3 and preferably Rank 4. At this point they become reasonably effective for direct-action missions, even against higher-rank targets. I generally spec my spies up the Poison tree (the snake icon), and also the authority tree for the boosted crit chance. Once these are maxed, then I go with the 2nd poison skill to boost casualty infliction.
Sometimes, this orderly scheme of things breaks down when an all-out agent spam erupts, and one needs all hands on deck to beat back an enemy agent flood. The basic +authority skill is good here for all agent types, as it substantially increases crit chance. This in turn greatly increases the rate of enemy agent conversion, which is usually how these "agent wars" are finally won.
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