1.Observe all the Gameroom rules as posted in the Gameroom subforum. They are stickied for easy reference. The major thing that applies to this game is sportsmanship, because unlike most games, there are some aspects of the game I simply cannot police. I need you to be mature and not do things which break the game, as described here.
Please do not grumble about the outcome of the game, or any delays that may occur. Be a good sport!
2. PRIVATE COMMUNICATION outside the thread about the game, and PUBLIC discussion about the game is not allowed unless specified exactly by the game host.
No seriously, this is the biggest rule of them all. Most of you cannot communicate telepathically across a city, so unless you have an item which allows such communication, you cannot talk to your friends or enemies about the game in any way shape or form. You may mention the game in passing to a friend who is not playing if you wish, but do not divulge your current stats, weapons, location, or other sensitive personal information. You never know who your friend might tell that information to... and having your friend communicate this information to other players on purpose is an intentional rule break and it is not allowed, no exceptions.
If someone accidentally breaks this rule, please inform me immediately, and I'll send them a friendly warning. This is the best outcome for that situation. Otherwise, you're on the hook for this rule break as well.
ENFORCEMENT:
This particular rule is so important, that I need to be informed of any accidental rule breaks here immediately, to maintain the game balance. It is possible to keep playing, but there may be a penalty. Depending on the situation, I may have to release you from the game. However I value honesty and you may play other games of mine. Repeated or (In My Opinion) Intentional rule breaks will result in a ban from this and possibly future games.
3. Screenshots or quoting/full revealing your "Role PM" and any other message from the game host is banned.
However, you may tell people your name, your general objective, and what items or weapons you have, at your own peril. Just do not copy/paste my role PM, and do not ask anyone to reveal their role PM. Remember, the above rule (Number Two) still applies... you can't reveal anything to anyone you don't have contact with. (This means you need to have a method of communication, or you need to be in the same grid coordinate or you need to be in adjacent grid coordinates)
4. When you die
You can continue play as a zombie, provided you be a good sport. This is your best chance of scoring well if you die. The participation points and opportunities to score are quite real, and you can still have a wonderful time. If you don't want to be a zombie when you die let me know.
5. PUBLIC DISCUSSION:
I will allow for there being a public thread for commenting. However, the following is strictly enforced:
You are not to discuss any of the following-
1) Who you are in the game
2) Where you are in the game
3) What you plan on doing in the game
4) Reveal any game-related information that you have obtained during the game
What can you do?
A) Comment on how awesome the writeups are
B) Comment on how lousy the writeups are
C) Prod the game host to "GET ON WITH IT"
D) Ask a question to the game hosts which does not reveal private information.
E) Want to say something else? Get permission first, please.
6. Other rules
If I need to adjust the rules or aspects of the game, I as the host have the prerogative to do so. I will attempt to keep my hands off, but if I need to make a final balancing adjustment to the game or add or remove elements of the game, I reserve that right.
However, every change I make to the game (if any) will be logged and made public, with apologies that I did not do my job as a game designer and iron out any difficulties beforehand. If this change affects your character or your play in any way, you reserve the right to protest such an action, and you will get my sincere apologies. If I accidentally made your weapon too powerful, then I have learned my lesson for next time. However, if there is a major problem with the game (such as the LUCK stat being too powerful that it prevented normal combat) I may adjust its strength, globally, and announce that change. Other than that, I really have to leave the game as-is and hope for the best. Any change will be made in good faith and with the best interests of fairness and fun.
7. Phase length
The reality of this game is that my real life schedule will greatly impact when new rounds begin.
You will have a minimum of 3 days (72 hours) to send in Movement Phase orders. You will have a minimum of 2 days (48 hours) to send in Interactive Phase orders.
You may attempt to send in missing orders after this deadline for an additional 24 hours, and I will attempt to carry out your wishes as best I can, however, if my hosting duties have already progressed too far to fully accept them, your orders will essentially be to either stand still and waste a turn, or arrive too late to your destination to do anything the following phase, depending on the severity of how your late orders would affect the outcome. That's why it behooves you to get your orders in on time.
Please note it may sometimes (or often) take longer than 24 hours to resolve your orders. Be patient, this game is more work than hosting 10 large complicated mafia games at once, or hosting 3 huge sized mish-mash games for you 2+2 types. I have a co-host and a backup co-host and this will still be more work than I can always handle within a 24 hour period.
I reserve the right to add a new rule here, if I need to do so I will announce it. Otherwise, just seven rules to worry about.
TEAM PERFORMANCE (40%)
INDIVIDUAL PERFORMANCE (40%)
ACTIVITY (20%)
Premise: Your final RANK is determined by the following weighted factors.
Each one of the factors will be scored and ranked individually along a percentile curve. Then, like a final grade, each percentile score will be averaged with the others, with different weights given to each.
Let's begin with the easiest one:
ACTIVITY SCORING SYSTEM
Spoiler Alert, click show to read:
Activity:
Each phase you send in a valid order on time, you will get 1,000 points.
Each phase you send in an invalid order, or a late order, you will get 500 points instead.
Each phase you send in no order, I deduct 500 points.
Alive:
Each phase you are alive, you will get 1,000 points.
Each phase you are dead, and sending in valid orders, you get 500 points instead of 1,000.
Removed from play for inactivity: I deduct 1,000,000 points
TEAM PERFORMANCE SYSTEM
Spoiler Alert, click show to read:
Survivor team (rival: Zombie Team)
Serial Killers (rival: Serial Killers)
Zombie team (rival: Survivor Team)
Umbrella versus SynTech
Team Standing:
If your team is eliminated from play, your rivals get a one-time Team Standing score bonus. Since the Zombie Team cannot be eliminated from play, the last Survivor escaping from Southgate means their defeat, as long as enough survivors have escaped to achieve Team Victory for the Survivors.
Survivor Team Survives Bonus: 20,000 points.
Zombie Team Defeats Survivors: 20,000 points.
Serial Killer outlasts another Serial Killer: 10,000 points each instance.
Umbrella Team Outlasts/escapes before SynTech Team: 20,000 points
SynTech Team Outlasts/escapes before Umbrella Team: 20,000 points
Other teams: Spoiler information contained within. Hidden from public view.
Team Elimination:
If your team (a member of your team) defeats the final member of your rival team, an additional bonus is given to the entire team.
Survivor eliminates final member of any faction: 5,000 points each
Zombie Team slays the final Town Survivor: 10,000 points.
Serial Killer personally slays another Serial Killer: 20,000 points
Umbrella Team slays last SynTech member: 10,000 points
SynTech Team slays last Umbrella member: 10,000 points
Plus a bonus for the player responsible: 5,000 additional points.
Other teams: Spoiler information contained within. Hidden from public view.
Team Objectives:
Survivor Team
10 Survivors must "Free" themselves- 20,000 points
10 survivors must Escape Southgate- 20,000 points
Zombie Team
Leon S Kennedy is destroyed- 30,000 points
Less than 10 survivors escape Southgate- 20,000 points
Other teams: Spoiler information contained within. Hidden from public view.
INDIVIDUAL PERFORMANCE SYSTEM
Spoiler Alert, click show to read:
Primary Objective achievement: 15,000 points for a single instance, 4,000 points for multiple instances.
Avoid primary objective penalty = 10,000 points for a single instance
Secondary Objective achievement: 10,000 points for a single instance, 2,000 points for multiple instances.
Tertiary Objective achievement: 5,000 points per instance.
Personally survive the game: 10,000 points
Slay El Gigante: 25,000 points
Slay Leon S. Kennedy (if not teammate): 10,000 points
Slay Umbrella Operative (if not objective): 5,000 points
Slay SynTech Operative (if not objective): 5,000 points
Slay Serial Killer: 10,000 points
Slay any player: 2,500 per player killed
Slay any NPC: 1,000 per NPC killed.
Open a building: 2,000 points
Obtain very important item: 2,000 points
Chainsaw-wielding Maniac- Awarded for getting the largest total number of player kills- 10,000
Others: To be determined.
Judges Awards
Chaotix, Askthepizzaguy, GH give out these awards.
Limit 10 per type of award per judge.
We do not have to give out all 10. Some can have fewer numbers.
Green Herb award- Awarded for excellent teamwork 1,000
Red Herb award- Awarded for very clever use of items 500
Yellow Herb award- Awarded for surviving several brushes with death 1,000
Blue Herb award- Awarded for fast completion of the game 2,000
Brown Herb award- Awarded for unlocking key landmarks 500
Black Herb award- Awarded for impressive use of stealth 1000
Purple Herb award- Awarded for detecting infiltrators 1000
Orange Herb award- Awarded for impressive item finding 1000
Silver Herb Award- Awarded for assisting others in victorious escape 2000
Golden Herb Award- Awarded for best overall effort
One per Judge. 5,000
Tyler's Crest- Recognition for excellent participation and sportsmanship 2,500
Manhole Cover- Awarded for victory by sheer luck alone 2,500
Flare gun- Awarded for alerting others to possible routes of escape 2,500
The Striker- Awarded for defeating multiple foes at once 2,500
The Sniper- Awarded for defeating a foe from a distance 2,500
Killer 7- Awarded for going it alone and still achieving victory 5,000
Golden Lugers- Awarded for winning a difficult battle against the odds 5,000
Gatling Gun- Awarded for winning multiple battles 5,000
Cold Steel Dragonfly- Awarded for being the last man standing 10,000
RPG7- Awarded for winning the decisive battle of the game 2,500
Virus Sample- Awarded for successful completion of extraction mission 2,500
Chainsaw- Awarded for most aggressive play
One per Judge. 2,000
Dynamite- Awarded for best explosion
One per Judge. 5,000
To determine overall ranking, use the following formula:
ACTIVITY RATING
Highest Activity Score = 100%
example: 50,000 was the highest score. That now represents 100%.
Therefore, multiply all Activity scores by 0.002 (The multiplier which causes the highest score to become a total of exactly 100) to determine Activity Rating of each player.
INDIVIDUAL RATING
Highest Individual Score = 100%
example: 50,000 was the highest score. That now represents 100%.
Therefore, multiply all Activity scores by 0.002 (The multiplier which causes the highest score to become a total of exactly 100) to determine Individual Rating of each player.
TEAM RATING
Highest Team Score = 100%
example: 50,000 was the highest score. That now represents 100%.
Therefore, multiply all Activity scores by 0.002 (The multiplier which causes the highest score to become a total of exactly 100) to determine Individual Rating of each player.
Activity Rating (x2) Individual Rating (x4) Team Rating (x4) [Divided by 10] = OVERALL PERFORMANCE RATING
FINAL PLAYER SCORE
1. total points scored
2. Performance rating
FINAL RANKING
By overall performance rating, and will also show ranks for the 3 scoring categories just for your information. But only the final overall performance rating will count.
Originally Posted by Player: If I understand correctly, I can now send you information about how I want to relocate my stats. If it is so, I would like to:
1. substract X points from my strength
2. substract X points from my stealth
3. add X to my combat
4. add X to my vitality
This is correct.
I sent this player back his/her new stats with the modifications he or she requested.
To all who can modify their stats:
Please feel free to send me this order whenever you're ready.
There's no rush at all. Prologue won't even officially start till I have the map up and send you your locations.
Originally Posted by Montmorency: I am El Gigante, and I reallocate 10 points of Strength to Stealth.
Congratulations, you are now El Mousey.
You are 4 inches long and very difficult to see at night.
Chances are someone will step on you or you'll be trapped in a collapsed building or you'll burn to death or you'll get eaten by a zombie desperate for any living flesh meal, no matter how small and unsatisfying.
The scrolling text is kinda cool, but I would MUCH prefer the text contained therein to be laid out normally. It's slow and tedious to read like this, and I can't really look at a specific part.
Improves your to-hit percentage or reduces your opponent's to-hit percentage, depending on who is attacking whom.
Combat V Combat
Your combat versus their combat
1 versus 10= 5% chance of hit, opponent has 95% chance of hitting you
2 versus 9= 15% chance of hit, opponent has 85% chance of hitting you
3 versus 8= 25% chance of hit, opponent has 75% chance of hitting you
4 versus 7= 35% chance of hit, opponent has 65% chance of hitting you
5 versus 6= 45% chance of hit, opponent has 55% chance of hitting you
5 versus 5= 50% chance of hit, opponent has 50% chance of hitting you
6 versus 5= 55% chance of hit, opponent has 45% chance of hitting you
7 versus 4= 65% chance of hit, opponent has 35% chance of hitting you
8 versus 3= 75% chance of hit, opponent has 25% chance of hitting you
9 versus 2= 85% chance of hit, opponent has 15% chance of hitting you
10 versus 1= 95% chance of hit, opponent has 5% chance of hitting you
In short:
What if i have 12 and they have 11, then it would work just the same as a 2 versus a 1? Yes?
Same for the stealth ambush stuff?
Originally Posted by Makrell: What if i have 12 and they have 11, then it would work just the same as a 2 versus a 1? Yes?
Same for the stealth ambush stuff?
This is correct- You could think of the numbers on the chart as representing the numerical difference between the two values rather than specific values.
Originally Posted by Zack: The scrolling text is kinda cool, but I would MUCH prefer the text contained therein to be laid out normally. It's slow and tedious to read like this, and I can't really look at a specific part.
Request granted, just click this spoiler.
Spoiler Alert, click show to read:
August 2010
Mere months after the viral outbreak in Dark Falls, in the nearby town of Southgate, Montana
There is a wave of missing persons reports
Prisoners at the maximum security prison are reported missing, presumably they escaped
Patients at the home for the mentally ill are also reported missing
Soon, terminally ill patients at the hospital begin to vanish, and their bodies are never found
Then, from the streets of Southgate, many ordinary citizens begin to disappear
No one is safe. Even the police report that some of their own have gone missing
September 2010
The tide of missing persons reports begins to ebb
The crimes were never solved, however
Later on, health inspectors shut down the water treatment facility due to code violations
Water is pumped in from elsewhere to compensate
Then.....
People begin to get really sick.
October 2010
The entire town of Southgate, Montana is quarantined by the Federal Government.
An outbreak of the Omega virus has rendered the city uninhabitable
The President of the United States is forced to make the call
The entire town of Southgate, Montana must be sterilized.
Only nuclear weapons are known to be effective in completely wiping out the virus
But Congress is still divided. The Hawk Party of the United States, although normally quite willing to take drastic measures
Opposes the current President and seeks to regain control of the Presidency in 2012
They declare the current President to be soft on global terrorism
Yet too willing to use nuclear arms on his own citizens
The current President gives an address and states that in an emergency such as this
He has the authority to unilaterally make this decision
But that he does not want to proceed without first consulting Congress
Putting the question back to them, and forcing a partisan debate
Meanwhile, the people of Southgate are suffering and dying
And when they die, their bodies do not remain still
Within a week, the bodies begin to rise
Soon, the living who have shown no signs of illness suddenly turn
And the infected begin to attack and consume whatever is in their path
The chaos is unimaginable, and no one is allowed to evacuate
Martial law is declared, and rioting in the streets reaches a fevered pitch
Days later.... the riots end
As the voices of the uninfected slowly are silenced
And replaced with moaning
And gnashing
And chomping
But not all of the citizens of Southgate were affected.
A few dozen people wake up scattered throughout the town
With no memory of the events of the past two months
And find that they are unaffected by the virus, they appear to be immune
They find that escape from Southgate is quite impossible
It is as though someone erected a massive, invisible force field around the city
Which they cannot penetrate
If they try to leave, their bodies become weak, and they lose all muscle control, and cannot breathe
Something is preventing them from leaving.
Or Someone.
It's obvious that the Umbrella corporation was involved somehow, but
Southgate Montana is actually home to one of the largest SynTech Systems research facilities in the United States
And they have been known to operate with the same reckless disregard for human life as Umbrella.
There are definitely other players involved, but it isn't immediately clear how they are involved.
But one thing is clear:
The survivors of Southgate must free themselves and escape the city
Originally Posted by Choxorn: BRAAAAAAAAAAIIINNSSSSS.........
You can use your brains to help the town!
You mean like "I will cut off your head, take your brain and throw it to the zombies and in the same time run the other direction" ? Well, I guess this might actually work!
A) I have to make you famous. I need to put everyone here on the map. Give me one hour to determine your whereabouts.
Then I have to make the map look prettier, but to be honest, that's not as important as having a grid, with you guys on the grid, and I can do that while you're waiting for the prologue to finish anyway.
So, priorities. Time to give everyone a place to stay....
By the way, where you end up getting placed should be a lot fairer this time around. I'm being a nice pizzaguy.
For now.
I fully intend to twist the screws on you later. But you're all so very, very vulnerable. I like to build up to your deaths, not splatter your brains everywhere right away.
On topic, I'm very excited for this. This means it is almost inevitable that I will be amongst the first few to die. But every good game needs cannon fodder!
Light purple- Melee First Strike range, Ranged weapons (gives up first strike), Sniper (gives up first strike) Maroon- Zone of control, Ranged weapons First Strike range, Melee range (gives up first strike), Sniper (gives up first strike) Red- Your normal Line of Sight, Sniper range when on ground level (First Strike Sniper) Orange- Your Line of Sight when atop a building, no sniper weapon (First Strike Sniper) Yellow- Your Line of Sight when atop a building, with a Sniper Weapon (First Strike Sniper)
Purple- Your location
Red- Walking distance (4 movement points)
Orange- Running distance (6 movement points)
Green- Sprinting distance (8 movement points)
(1.4 movement diagonally, 1 movement orthogonally)
You cannot move through river tiles (that is to say, crossing through them) you must move around them. If you send an order that is illegal, I'll move you as close to your target location as legally allowed.
Note that your movement can be interrupted by a successful ambush that causes you to flee. Often times, you'll flee in the opposite direction. Maybe you get lucky and flee in the right direction. The trouble is, it's not up to you which way you flee! It is random.
If you move into the zone of control of someone who has prepared an ambush, and they elected to engage you, and you don't spot them, the ambush is successful.
If their ambush fails, you gain the first strike, and if you flee immediately, you'll flee in the correct direction (where you intended to go). If you do not flee immediately, but later flee from battle, it means your opponent gained the upper hand and you lost your chance to move in the correct direction. Your flee direction is randomized.
If you do not flee and your opponent does flee or is defeated by you, you'll move in the right direction.
Ok, I just got my starting location. What's the status of the game now?
Now, I need to sleep.
Then, I need to write the Prologue, and kick off the Prologue round.
And I'll also finish up the aesthetics of the map during that time so you finally have a map with like buildings and stuff. But everything else I've done has been a higher priority. I mean, I can launch the game without the map looking perfect. ETA on the map being finished: End of the Prologue round.
So we're just waiting for me to nap (go to work), write the Prologue, and kick off the game officially.
When the Prologue round begins, I'll tell you when it ends, and notify you it has begun via PM.
You'll need to send me those stat decisions and ask me any further relevant questions you may have by the end of the Prologue round.
When the Prologue round ends, Movement Phase One begins.
Anticipate the Prologue Round beginning within 24 hours.