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Thread: Resident Evil 2: DISCUSSION THREAD

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  1. #1
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Shhh, remember the rules.
    Last edited by Askthepizzaguy; 12-02-2013 at 01:41.
    BLARGH!

  2. #2
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    I'm sorry Pizzaguy. As an offering of appeasement, here's what the sound effects will be when I escape (You can link to that when I'm escaping): http://www.youtubemultiplier.com/529...ping-again.php
    BLARGH!

  3. #3
    winston 4 champs Member Zack's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Manhole Cover- Awarded for victory by sheer luck alone
    I don't understand this award, because it has absolutely nothing to do with anything but sheer luck/randomness.

  4. #4

    Default Re: Resident Evil 2: DISCUSSION THREAD

    There are ways to boost luck in the game. Boost your luck, you get luckier. The luckier you get, the more situations you get out of due to luck. So, in certain cases, it could be a reward for careful use of items and tactical exploration of...

    Eh, maybe you're right...
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  5. #5

    Default Re: Resident Evil 2: DISCUSSION THREAD


  6. #6
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Hey folks, in case you weren't aware, instead of a precise location to move to, you can send in orders to Follow a certain person you can see.

    I know it's in the mechanics somewhere.

    It won't always work, sometimes they're running and you're walking. Best way to catch up to them is to move as fast as possible.

    In other words, not only can you send in orders to move to a specific tile, you can instead send in orders to follow a specific person (indicate which person/which tile they're on if they're alone) to follow.

    They must be visible for you to do this.

    The only way it's guaranteed that you'll end up landing near them is if they are within your zone of control, and you are not ambushed, and you sprint. Otherwise, they could out-move you.

    But you can get as close as possible this way.
    Last edited by Askthepizzaguy; 12-02-2013 at 06:34.
    #Winstontoostrong
    #Montytoostronger

  7. #7
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    If there are a large number of orders not sent in, given it's the first movement phase and I took time to answer everyone's questions (BTW if you have an unanswered question PM it to me immediately!) I *MAY* decide to extend the round by precisely 24 hours. But that's it. And that's a mercy that I will not be providing very often, if ever again. There are 50 other players and the game will take a while. Delays are very bad. Game has already been delayed enough as it is, my fault. But I made the first phase extra looooong for this very reason. Okay?

    Please, if you have not made stat choices or movement decisions, I refer you to your ROLE PM that I sent you, the rules for how you can allocate your stat points are in red directly underneath your default stats, and if you have not sent in movement choices, I refer you to the movement tutorial. Send ALL DECISIONS to "Resident Evil" org account within 1 day. Your time is running out. Repeated missed orders will prompt me to toss one of the replacement players into your slot. Your teams are relying on you!

    The other players would like to see the rounds resolved in a timely manner. Be sure to check in and send in orders, otherwise El Gigante will be very displeased.
    Last edited by Askthepizzaguy; 12-02-2013 at 06:25.
    #Winstontoostrong
    #Montytoostronger

  8. #8

    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Jolt View Post
    here's what the sound effects will be when I escape
    Nice idea. Here's my escape theme.

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