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  1. #1

    Default Re: Failure to Launch

    It's some stuff CA tweaked around. Now chariots can go straight through braced infantry head on and kill them all. Same as elephants. If used with some care you can easily rack up several hundred kills per each unit against elite infantry.

    These shock units can go straight through phalanxes head on too, especially since they're in a looser formation now.

    One thing CA did get right was making missile units more viable.
    Last edited by BroskiDerpman; 11-26-2013 at 22:20. Reason: Autocorrect
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  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Failure to Launch

    I started a Massagetae campaign last night precisely because of the nerfs to infantry and because I can't be bothered to finish my Sparta campaign with the unit limitations in place. I spend 70 turns building up to my epic Heroes & Nobles of Sparta only to be able to recruit a grand total of 4 of them.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Failure to Launch

    There are mods out there that removes the unit limits.
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  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Failure to Launch

    I love mods for Medieval 2 which are comprehensive and substantially improve the game (Stainless Steel, Third Age Total War) but which can be launched separately from the vanilla game.

    I don't like minor tweaks (visual or stat wise) and arbitrary changes to unit stats which have no backing or testing justification, and I don't like it messing with my vanilla game and not having a separate way to launch it.

    I'd much rather have CA get a wakeup call and fix the Spartan roster and unit limiations. It doesn't help that they lack sword infantry and that the "heroes" of Sparta are weaker than most high tier infantry (Oathsworn, Praetorian Guard, Shield Bearers etc.)
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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