Oh well. I'll also give Baldur's Gade II Enhanced a try. Even though I have the two difficulty mods and the widescreen mod for the original game, I like the idea of epic level arena combat.
Oh well. I'll also give Baldur's Gade II Enhanced a try. Even though I have the two difficulty mods and the widescreen mod for the original game, I like the idea of epic level arena combat.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Gave it a go yesterday... You're right, you die VERY easily. The very first Imperial Guard mission ended with me dead every time. Havent figured out how to leave town though... And the graphics are not aging prettily. I know, I know, how superficial. I do hope this gets some sponsorship. Is anyone else having trouble reading the tiny font?
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
Font is fine for me as it scales with your resolution. I managed to make combat work for my assassin:
- early game (aka. "low level") characters are NOT good fighters
- You must invest heavily in physical stats. 10 Agi is mandatory, 10 Str is highly recommmended.
- If you skimp on Perception max out your weapon skill to at least 5 early (I personally don't skimp on it)
- Dodge skill is your friend as it gives counter attacks and is the better defensive mechanic
- 1v1 fights are doable, 1v2 is hard. Anything higher is suicide early on.
- If you are low on Str do not fight heavily armored oponents without poison
- Use a net/bola to disable your target
- Use a bow/javelin to dump damage on the enemy. It's entirely possible to net them and pump 4 arrows with them (with 10 str that's 6+ damage per hit even with fast attack mode) and thus kill them before they get to you.
- Get high DR armour vs a group of weaker opponents and use your doge for 1v1 fights.
- 1v1 fights are about having more damage than your enemy and dropping them faster than they drop you.
- Consider save scumming to get critical hits/key net or bola entangles etc.
- Never get armour that limits your AP without a GREAT reason to do so.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Been playing around some more... Have 1 high INT, CHA, PER character, and another high STR, DEX, CON... The first one is more fun to play with although he gets into much fewer fights!
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
IMO perception is much better than constitution.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
No, according to the FAQ. I heard that you can get up to +3 Str from somewhere but people roll combat characters with 10 str to be able to bring down the toughest enemies as fast as possible to have a chance, so I assume that's out as well.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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