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Thread: ui,fonts and flexability of medieval 2

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  1. #1

    Default ui,fonts and flexability of medieval 2

    i was reading a player made guide for eb and i had an idea.
    In both rtw and mtw2 some ui,fonts and graphics are either tied to every culture or worst you cant change them and you have only one from them .
    For example the soldier icon in the soldier details https://img423.imageshack.us/img423/...raining6nu.jpg which is a roman legion. in cases like this playing as roma is ok but i think other factions should have unique graphics(imagine gauls garison icon) . In some medieval 2 mod they have found a sollution to this by using some kind of LAUNCHER where you choose what faction you want to play, the launcher installs some files and when you want to play other faction then it overwrites the previous files with new ones. this way we can achieve greater uniqueness among factions even in the same culture group

    edit=yes i know this suggestion is not very importand
    Last edited by clone; 12-01-2013 at 23:50.

  2. #2

    Default Re: ui,fonts and flexability of medieval 2

    Slightly off topic, but why do the romans have greek portraits?

  3. #3

    Default Re: ui,fonts and flexability of medieval 2

    Quote Originally Posted by cahtush View Post
    Slightly off topic, but why do the romans have greek portraits?
    this pic was from an early version

  4. #4

    Default Re: ui,fonts and flexability of medieval 2

    At the time the Romans used the vanilla Seleucid faction. I don't know why this was.

  5. #5

    Default Re: ui,fonts and flexability of medieval 2

    I checked the EB files a while ago to edit reform dates for Rome when I was planning to play as Rome and they still are technically Seleucids.

    I think the dude at Arretium still has a Greek portrait, if not it looks similar; bushy beard and moustache, bald.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  6. #6

    Default Re: ui,fonts and flexability of medieval 2

    for the original idea i think it´s cool except that it can cause crashes in the game so test it properly before implementing it

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