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Thread: ui,fonts and flexability of medieval 2

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  1. #1

    Default Re: ui,fonts and flexability of medieval 2

    Slightly off topic, but why do the romans have greek portraits?

  2. #2

    Default Re: ui,fonts and flexability of medieval 2

    Quote Originally Posted by cahtush View Post
    Slightly off topic, but why do the romans have greek portraits?
    this pic was from an early version

  3. #3

    Default Re: ui,fonts and flexability of medieval 2

    At the time the Romans used the vanilla Seleucid faction. I don't know why this was.

  4. #4

    Default Re: ui,fonts and flexability of medieval 2

    I checked the EB files a while ago to edit reform dates for Rome when I was planning to play as Rome and they still are technically Seleucids.

    I think the dude at Arretium still has a Greek portrait, if not it looks similar; bushy beard and moustache, bald.
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  5. #5

    Default Re: ui,fonts and flexability of medieval 2

    for the original idea i think it´s cool except that it can cause crashes in the game so test it properly before implementing it

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: ui,fonts and flexability of medieval 2

    Aren't the Romans vanilla Seleucids to make to so that factions would murder the right factions?
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  7. #7

    Default Re: ui,fonts and flexability of medieval 2

    arent you going getting a little (only a little ) off topic

  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: ui,fonts and flexability of medieval 2

    Quote Originally Posted by antisocialmunky View Post
    Aren't the Romans vanilla Seleucids to make to so that factions would murder the right factions?
    No, that was due to hardcoded limits on the culture slots. Before the R:TW v1.3 patch, it wasn't possible to change a faction's culture. There were three Roman faction slots (not counting the senate), two Punic, one Egyptian, etc. In order to group the factions into reasonably realistic cultures, the EB team had to juggle them around. They didn't want to give Rome it's own, unique culture, since it was far closer to the Greeks than, say, Carthage. So Carthage was placed into the Egyptian slot, while Rome was grouped with the Western Greek factions.

    After the 1.3 patch this became moddable, so Saba could be given the same culture as Carthage.
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