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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: ui,fonts and flexability of medieval 2

    Aren't the Romans vanilla Seleucids to make to so that factions would murder the right factions?
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  2. #2

    Default Re: ui,fonts and flexability of medieval 2

    arent you going getting a little (only a little ) off topic

  3. #3
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: ui,fonts and flexability of medieval 2

    Well your edit puts your case to rest. At this moment we are still finishing up the basic culture specific UI elements, without a file replacing launcher. So no currently it's not planned. Possibly in the future, but I doubt it as we have had quite some trouble finding and keeping people who work on the UI.

  4. #4

    Default Re: ui,fonts and flexability of medieval 2

    Quote Originally Posted by Moros View Post
    Well your edit puts your case to rest. At this moment we are still finishing up the basic culture specific UI elements, without a file replacing launcher. So no currently it's not planned. Possibly in the future, but I doubt it as we have had quite some trouble finding and keeping people who work on the UI.
    thanks for the answer

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: ui,fonts and flexability of medieval 2

    Quote Originally Posted by antisocialmunky View Post
    Aren't the Romans vanilla Seleucids to make to so that factions would murder the right factions?
    No, that was due to hardcoded limits on the culture slots. Before the R:TW v1.3 patch, it wasn't possible to change a faction's culture. There were three Roman faction slots (not counting the senate), two Punic, one Egyptian, etc. In order to group the factions into reasonably realistic cultures, the EB team had to juggle them around. They didn't want to give Rome it's own, unique culture, since it was far closer to the Greeks than, say, Carthage. So Carthage was placed into the Egyptian slot, while Rome was grouped with the Western Greek factions.

    After the 1.3 patch this became moddable, so Saba could be given the same culture as Carthage.
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  6. #6
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: ui,fonts and flexability of medieval 2

    Quote Originally Posted by Ludens View Post
    No, that was due to hardcoded limits on the culture slots. Before the R:TW v1.3 patch, it wasn't possible to change a faction's culture. There were three Roman faction slots (not counting the senate), two Punic, one Egyptian, etc. In order to group the factions into reasonably realistic cultures, the EB team had to juggle them around. They didn't want to give Rome it's own, unique culture, since it was far closer to the Greeks than, say, Carthage. So Carthage was placed into the Egyptian slot, while Rome was grouped with the Western Greek factions.

    After the 1.3 patch this became moddable, so Saba could be given the same culture as Carthage.
    You've got one heck of a memory! I don't even remember all that.

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