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  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Caesar in Gaul DLC

    Heres a Lets play that CA did:

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  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Caesar in Gaul DLC

    Recruiting from client states: that's a nice add to the main campaign.

  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Caesar in Gaul DLC

    Plus it would give another incentive to create client states.
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  4. #4
    Assassins Guild Member The Outsider's Avatar
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    Default Re: Caesar in Gaul DLC

    Quote Originally Posted by Hooahguy View Post
    Heres a Lets play that CA did:

    Wow. That was desperate...

  5. #5
    Member Member Sp4's Avatar
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    Default Re: Caesar in Gaul DLC

    I was kind of expecting the campaign map in the vanilla game to be that big and detailed when they went all blargh whaaargaa!!!! Biggest campaign map evaaaarrr!

    It looks a little like the one in FotS though... all boring and empty but so does the one in the vanilla game.

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  6. #6

    Default Re: Caesar in Gaul DLC

    I'll chime in my opinion on map scale.

    I was thinking of around 15-20 provinces for Gaul in grand campaign. Then 60-80 provinces for the mini campaigns.

    If done right taking over a large amount of provinces would not be snore fest but it would be much funner; note on the "if".
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  7. #7
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Caesar in Gaul DLC

    15-20 for Gaul in the main campaign? If Gaul has that many, that would mean doubling the number of provinces in general for the whole campaign map. Thats a lot of provinces to take. Though thats assuming we are working with the current system. It would be even worse if it was the older TW system where every province had a walled city. Then it would really be Siege Total War.

    So why do you think that more provinces mean a more enjoyable campaign, or as you put it, "it would be much funner"?
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  8. #8

    Default Re: Caesar in Gaul DLC

    Yeah, so what if it doubles the amount of provinces to take. If you include some extra diplomatic functions or from what some twcers suggested something like a warscore or public opinion on wars then taking those settlements won't be a snore fest. Then add in decent BAI for sieges then sieges would be much more enjoyable. (M2TW had the most satisfying sieges with RBAI or XAI added in with the multi layer defenses, ai attacking from multiple angles, using siege equipment, etc) Having more provinces also acan allow for more accuracy in the map, more precision in AoR recruitment, more local region stuff, and if CA implements having several provinces being tied under one governor with management based on region level (Several provinces tied to one tab with a governor or some sort of council, etc) that would lessen the amount of micromanagement.

    If you're arguing about Siege Total War: In Europe wars revolved around non decisive actions around strongholds such as castles, months-years long sieges, etc. What I suggest isn't even close to that. (Though it would be cool if CA even bothers to think of that idea)

    Also please read the statement carefully:

    " If done right taking over a large amount of provinces would not be snore fest but it would be much funner; note on the "if". "

    It's not like Pre Warscape with the 199 settlements wasn't fun, it was fun too with the large amounts of battles near settlements, attacking settlements, back and forth, reflected by 1648 mod, Broken Crescent, etc. It's just that it was too simple, nothing fancy like what I suggested above.

    Also if you think it's really hard and time consuming for CA to make balancing, or minor mechanic changes I got a little story:

    The MP community after the release of Rome 2 essentially died save for a few major tournaments with cash prize, mostly because of the same old replay bugs, insane balance issues, poor map design, bugs in mechanics, etc.
    Some people like Wicked Pirate and Aggony Duck, decided to create balance mods, and fix some bugs and quirks of Rome 2.

    Guess what:

    In one day Aggony Duck managed to create a more balanced and less annoying MP experience compared to CA's 3 months of work.

    So I think CA is capable of implementing at least some minor changes if I use something like this as a comparison.
    Last edited by BroskiDerpman; 12-09-2013 at 00:21.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  9. #9
    Member Member Sp4's Avatar
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    Default Re: Caesar in Gaul DLC

    Quote Originally Posted by Hooahguy View Post
    15-20 for Gaul in the main campaign? If Gaul has that many, that would mean doubling the number of provinces in general for the whole campaign map. Thats a lot of provinces to take. Though thats assuming we are working with the current system. It would be even worse if it was the older TW system where every province had a walled city. Then it would really be Siege Total War.

    So why do you think that more provinces mean a more enjoyable campaign, or as you put it, "it would be much funner"?
    On second thought, I think you are right. The game might do better with a map this small, maybe even smaller, given that they managed to make 9575896579586 generic factions and if the map was larger, there would be 579565769685789^10 generic factions with an equal number of settlements to conquer in boring siege battles that the AI can't handle.

    I think I figured out where their 40% bigger budget they had for this game went to... they hired people to do research on little generic mini factions to put into the most epic and huge TW game ever and then paid some more money to hype it up.
    Last edited by Myth; 12-10-2013 at 09:05. Reason: Language

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  10. #10
    Member Member Kamakazi's Avatar
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    Default Re: Caesar in Gaul DLC

    Quote Originally Posted by BroskiDerpman View Post
    If done right taking over a large amount of provinces would not be snore fest but it would be much funner; note on the "if".
    Sorry to correct your grammar but its more fun... funner isn't a word...

    but as I asked before does this apply the new faction to the grand campaign? And this aforementioned levy from client states, does that only apply with the purchase of this dlc?
    If living is nothing dieing is nothing then nothing is everything and everything is nothing


  11. #11

    Default Re: Caesar in Gaul DLC

    No need to correct it, I don't even proof read anymore as I find it too tedious to be worth it when I'm posting casually.

    Ok, New Gallic factions ain't going to be on grand campaign unless if they exist on the map. Levy from client applies with patch without need for purchase of this dlc.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  12. #12
    Member Member Kamakazi's Avatar
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    Default Re: Caesar in Gaul DLC

    So the nervii will be playable without the DLC then?
    If living is nothing dieing is nothing then nothing is everything and everything is nothing


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