Yeah, so what if it doubles the amount of provinces to take. If you include some extra diplomatic functions or from what some twcers suggested something like a warscore or public opinion on wars then taking those settlements won't be a snore fest. Then add in decent BAI for sieges then sieges would be much more enjoyable. (M2TW had the most satisfying sieges with RBAI or XAI added in with the multi layer defenses, ai attacking from multiple angles, using siege equipment, etc) Having more provinces also acan allow for more accuracy in the map, more precision in AoR recruitment, more local region stuff, and if CA implements having several provinces being tied under one governor with management based on region level (Several provinces tied to one tab with a governor or some sort of council, etc) that would lessen the amount of micromanagement.
If you're arguing about Siege Total War: In Europe wars revolved around non decisive actions around strongholds such as castles, months-years long sieges, etc. What I suggest isn't even close to that. (Though it would be cool if CA even bothers to think of that idea)
Also please read the statement carefully:
" If done right taking over a large amount of provinces would not be snore fest but it would be much funner; note on the "if". "
It's not like Pre Warscape with the 199 settlements wasn't fun, it was fun too with the large amounts of battles near settlements, attacking settlements, back and forth, reflected by 1648 mod, Broken Crescent, etc. It's just that it was too simple, nothing fancy like what I suggested above.
Also if you think it's really hard and time consuming for CA to make balancing, or minor mechanic changes I got a little story:
The MP community after the release of Rome 2 essentially died save for a few major tournaments with cash prize, mostly because of the same old replay bugs, insane balance issues, poor map design, bugs in mechanics, etc.
Some people like Wicked Pirate and Aggony Duck, decided to create balance mods, and fix some bugs and quirks of Rome 2.
Guess what:
In one day Aggony Duck managed to create a more balanced and less annoying MP experience compared to CA's 3 months of work.
So I think CA is capable of implementing at least some minor changes if I use something like this as a comparison.
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