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Thread: Discord and rebellions

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  1. #2

    Default Re: Discord and rebellions

    Since there has been no response: one interesting thing I think is the possibility to script mass rebellions. For example, as the Arche Seleukeia you have a disgruntled governor who also has the title of satrap of region X. If he rebels, perhaps the entire satrapy could turn rebel, with only loyal family members/generals being ousted from the settlement they were in, all armies in the region joining the rebel. Perhaps if this region belonged to a faction you destroyed (Pontos, Pergamon, ...) these factions could re-emerge under the leadership of the rebel (I don't know if this is possible). Perhaps there should by Y% chance that other disloyal governors seize the opportunity and rebel too.

    I have especially thought about the Romans though. The same applies for their province system. But there could be possibilities that encourage rebellion, such as the factiones that were in EB (although perhaps with other names than 'populares' and 'optimates'). If the faction leader is of an opposing factio, high authority could actually make the discontent and risk of rebellion go up instead of down. The players could be given pointers that perhaps the dominant factio is too strong, by having different titles (pauci, potentates, ...).

    Of course this could encourage players not to put generals with a low loyalty in provinces at all, nor give them armies. No idea how this could be prevented, but I guess there should be ways. Anyone else got thoughts about this?

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