A list of special unit traits currently in the game:
airborne: Unit can be transported by air
submerged: Unit operates below water
submergable: Unit can dive underwater
camouflaged: Unit is invisible until an enemy unit moves into it
explosives: Unit can destroy bridges, supply sources, ...
bridgeBuilder: Unit can construct pontoon bridges
weakFlanks: Unit suffers more from outflanking attacks
tunneling: Unit can travel through underground tunnels
concealable: Unit can't be spotted from range or air in certain terrain types (ex: Jungle)
minelayer: Unit can deploy mines
mineClearer: Unit can clear mines
amphibious: Unit can switch to amphibious mode (shallow water)
kamikaze: Unit attacks by throwing itself at the enemy
singleShot: Unit can only fire once (ex: B29 Nuclear Bomber)
noSupply: Unit does not require supply
fieldArmour: Unit can trade speed for additional "field armour"
entrenchSupport: Unit assists adjacent friendlies in entrenching their position
carrierBased: Unit can operate from aircraft carriers
highRiskReturn: High randomisation in combat odds (ex: Jap Infantry in "banzai" mode)
guerilla: Unit does not suffer from efficiency loss over difficult terrain (ex: Australian Commandos)
assault: Unit has bonuses against entrenched positions
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