Results 1 to 22 of 22

Thread: Implications of path length CTD discovery

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #3

    Default Re: Twitter discussion

    After many years, Siege CTD bug finally solved thanks to efforts of makanyane, bovi, & Kull. Huge! - The EB Team
    Yay!!!!!!!!!!!!!
    Click image for larger version. 

Name:	celebration.jpg 
Views:	392 
Size:	121.2 KB 
ID:	11466


    Quote Originally Posted by Kull View Post
    Here's the key - path lengths in excess of 127 characters will cause CTDs, no matter WHAT GAME you are playing. If you have a long paths in EB1, they'll cause crashes too. Be ruthless in your naming conventions, and this might solve problems in many areas. C:\EB2 in comparison to C:\Program Files (x86)\Medieval II Total War\ is 3 characters compared to 45. That buys you a lot of space if games and/or mods haven't been judicious in their naming conventions. We will be taking a wholesale look at this in EB2 (potentially there are many other CTDs that hitherto seemed random, but have this as their basis), but individual players can do their part by minimizing the length of their game directory names.

    That seems way just to simple....
    My EB1 as allways been very unstable, I will surelly try that!
    Last edited by LusitanianWolf; 12-16-2013 at 19:21.



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO