Last edited by LusitanianWolf; 12-16-2013 at 19:21.
It does, doesn't it? Several of us were skimming around the edges on this, but @bovi (huge props) made the critical connection. This isn't the thread for substantive discussions on the matter, but I want you guys to recognize how key this is, so I'll violate that rule this once:
Emphasis added. And that's it in a nutshell. Crazy simple, HUGE stability impact. I haven't felt better about where we are with EB2 in......ever.
"Numidia Delenda Est!"
May I share this information?
Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!
https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM
Ok, this is of great use to some people who keep getting errors and such. I have always installed to more direct places so this explains why I never really get CTDs in many mods.
Last edited by BroskiDerpman; 12-16-2013 at 22:15. Reason: Some errors.
Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!
https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM
It should be noted that bovi is a lot more cautious with respect to how widespread this impact could be. He believes the tie is something that CA hardcoded into the Mediterranean climate, and thus the ramifications are much more limited. I think he's technically correct in the instance of this particular bug, but to me this just begs the question of how many similar hardcoded relationships are buried somewhere in the CA source code?
If we know path lengths lead to CTDs in one area (where there is a high probability they will appear, such as in sieges), I'm willing to be they may exist elsewhere where the path-length is only occasionally an issue, and thus the resulting CTDs appear to be much more "random". And if a short path can eliminate the chance of them occurring, why not take that simple step?
"Numidia Delenda Est!"
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