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Thread: Mod: Ars Gratia Artis - Complete Battle Overhaul

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  1. #1
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Mod: Ars Gratia Artis - Complete Battle Overhaul

    Check it out over at TWC.

    I haven't tried it yet but it looks interesting.
    "Après moi le déluge"

  2. #2
    Member Member Soul Reaver's Avatar
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    Default Re: Mod: Ars Gratia Artis - Complete Battle Overhaul

    I've added a link to the above mod if anyone is interested in it.http://www.twcenter.net/forums/showt...ated-17-10-13)

  3. #3
    Member Member Sp4's Avatar
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    Default Re: Mod: Ars Gratia Artis - Complete Battle Overhaul

    Why does no one ever link?

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Mod: Ars Gratia Artis - Complete Battle Overhaul

    Quote Originally Posted by Sp4 View Post
    Why does no one ever link?
    Poor form?
    Laziness?
    Making stuff up?

    A whole host of reasons.

    "Après moi le déluge"

  5. #5
    Member Member Sp4's Avatar
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    Default Re: Mod: Ars Gratia Artis - Complete Battle Overhaul

    Looks like a great mod, and great ideas buuuut.. with all those changes, they're effectively breaking the AI's ability to put up something of a fight.

  6. #6
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Mod: Ars Gratia Artis - Complete Battle Overhaul

    This fellow updates his stuff all the time:

    Ars Gratia Artis - Complete Battle Overhaul, v2.5.5 (updated 31/10/13)

    http://www.twcenter.net/forums/showt...ated-15-10-13)
    "Après moi le déluge"

  7. #7
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Mod: Ars Gratia Artis - Complete Battle Overhaul

    Quote Originally Posted by Sp4 View Post
    Looks like a great mod, and great ideas buuuut.. with all those changes, they're effectively breaking the AI's ability to put up something of a fight.
    Not sure that is the case as this guy really works on balancing things and then there is this:

    I am making some great changes to Roman units that will permit me to:

    A) Simulate the typical formation ability to cycle fresh units to keep fatigue during fighting from building up.
    B) Simulate the fact that Romans were strong for the formations, not individually as soldiers.
    C) Finally give a single unique formation to Roman units.

    To do this I have created a system that everytime you are in the Roman formation after a certain timeframe simulates the "cycling" of troops by reducing fatigue by a little amount. This tied with decreased individual weapon damage and fight potential of single Roman units gives the strong impression of Roman being strong for the formations and not because they are strong as soldiers (and in fact outside of their formations they are much weaker than other melee units). The Romans in the new update will win against Barbarians because in that formation they can keep fatigue from building up while Barbarians will greatly exhaust themselves, but if Barbarians can encircle them or anyway be able to not have Romans use their Pilum correctly etc. they will win easily. A total clash of styles!

    Doing this will also permit me to only give one single and unique formation to Romans instead of Shield Screen + Shield Wall because it didn't make much sense, but as it was before there was no solution. As it is now, instead, I can without problems give a single formation that doesn't let them move because the bonuses are good and actually the penalty of not moving will balance those bonuses nicely.

    I'm sure you will like the changes. I am making Romans behave more uniquely than before because to win with them you have to use the Pilum at its most and use the formations at their most: in fact without Pilum and without formations Roman will be much weaker 1 vs 1 than other melee units, but when those two things are coupled they become the best melee infantry.
    Pretty cool if it works.
    "Après moi le déluge"

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