Hello everyone, first of all I apologize if this thread seems a bit off topic but I didn't see anywhere that would be the appropriate place to post this thread, because while the purpose of this thread is to share my ideas for innovation for TW games that I think would make them ( in my opinion ) more fun, I really don't think that R2 can (or will) be modified to the extent that I mention, I of course also want feedback from the community on my ideas, that being said I would really like to keep the tone of the discussion civil, no flaming, name calling, rude, comments etc.
I expect many people to disagree with me, I have no problem with disagreement as long as it is expressed in a respectfull manner.
Wheter you agree or disagree with me I would like your opinion on how you think my idea can be improved, or maybe post an idea of yours that its completely different from mine.
Alright now to the point, imagine yourself playing Medieval 2 Total War ( if you haven´t played it you definetely should, specially with mods ) you have engaged in a battle, you see the UI on the bottom ( or I guess that you could modify it to be minimalistic ) with 20 unit cards, exept those aren´t unit cards! those are stack cards! each one of those cards represents a whole stack consisting of 20 units each, I supose that to access a stack you could click on the card that represents it and it allows you to move the entire stack as it is arranged, and they will keep formation, similarly to how you can move a group of units by grouping them with G, you could also double click the unit and that will show you all the different units which you will be able to select and control individually.
This will allow huge armies composed of tens of thousands of soldiers fighting against other armies of tens of thousands of soldiers!
The battles would handle a great deal like they do in Med 2, with the whole interface, action buttons, the mechanics, etc. Although I would like soldiers to tire out a bit slower, like warmed up after after 5 minutes of fighting, winded after 10 minutes, tired after 15, very tired after 20, exhausted after 25, but the level of exhaustion should decrease a lot faster, I mean going from "tired" to "winded" in just one minute of just standing idle, and the purpose of this would be to make battle last longer, perhaps around 1 hour or maybe less if there are not as many units in the battle.
And now you´ll be thinking something like ¨but that would just be way too chaotic and there is no way I´ll be able to micro 400 different units at once!¨ but thats the beauty of it, it´ll be a tremendous challenge for the player to keep track of all those units, that is exactly what I think would make this more fun, don´t you like a challenge? the learning curve would go way higher than it is now making it less repetitive to fight battle after battle that you know you´ll win because the AI really can´t compete with human intelligence, but by having so many units to controll the human will really have to focus and micro effectively to win because the AI has the advantage of not having to deal with a UI but instead issuing commands to units intantly.
You may be wondering, ¨but is this even possible? can a developer like CA make something like this? is the current hardware able to process and render battles that big?¨ and I think that the answer to that is, yes, if the models are kept to that level of those on Med 2, and the engine optimized so that it can ( efficiently ) run from 8 cores, the graphics card is taxed to the max, I´m sure that many high end computers would be able to run these types of battles, and even PCs that are not quite so high end should be able to do battles of, lets say, 5 stacks vs 5 stacks if the graphics are not on the highest setting.
I don´t even think a strategy map would be necessary for this game, I mean, there are already other games out there that do this aspect well so I don´t see a need to spend time, effort and resources on that, but if you disagree please by all means reply with your explanation. ( but again, lets keep it civil )
Of course this would also mean that this would require the field of battle ( the inside of the red line ) to be a great deal larger than they are now, siege battles would also require the town/citi/castle to be a great deal bigger than they are now, otherwise you just would not be able to manouver effectively, or even be able to place your units inside of your town/city/castle.
That is all.
If there is something you would like me to clarify, or some detail that you think I forgot to add, just
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