Realize this is a tad late to the party, but hey, whatever. I played the CIG campaign back when it released a couple times up to the point of about 22-26 provinces, in other words rather close to the victory condition. These were campaigns like my current one played as Rome. What I've liked so much about this campaign besides the proper amount of turns per year (12 which allows the seasons, especially winter to have real affect) is the fact that this one plays out almost as if the Shogun 2 realm divide has been implemented only from turn one instead of mid to late campaign. Everyone on the map is hostile to Rome, occasionally they'll sue for peace, but it's only for some breathing room before they declare again. And the stacks that come at you come from all directions and from every possible source. In fact in the campaign where I was only a couple provinces shy I was basically beaten to stand still where I could hold my own against wave after wave of armies counterattacking to a draw but never able to finish them off. That for me was fantastic.
Ok, so, here I am coming back to CIG again, only this time to win. I've taken a slower development/expansion pace this time, made sure I had a completely developed base set of about 8 or so provinces before working to expand, and my expansion is maybe 1 or 2 provinces a year. I conquer, hold, develop, fend off the various wave of attackers, wait during winter doing very little but repair and rearm and then push out again. It's gone well.
I circle back here in the guide section to call out one peace of advice as Rome (seeing as how I've just encountered it), beware what I'll call realm divide part 2 in the form of a Gallic Rebellion which results in armies appearing all over the map in your provinces. Nice little touch that, I had some close scrapes beating this back because a couple of the factions I was already at war with decided this was a good time to push a couple stacks at me on the very same turn.
Anyway, as Rome, word to the wise, anticipate a hard fought battle the whole way on this campaign, one with the additional challenge of a sudden rebellion thrown in for spice mid-late campaign.
Brilliant little DLC this one. I've enjoyed every moment.
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