I have very little faith in CA making substantial changes to the meaningful parts of their games, as opposed to making them look spiffy and shiny. Meaning I expect graphical "improvements" (which are more resource-hungry) but not gameplay improvements (involving much more complicated tinkering with the AI).
I've mused in another thread about how the R:TW engine's limitations hamper my enjoyment of EB, I wonder how much the same will be true of EBII?
To be clear, I've never even played M2:TW, the time period doesn't interest me in the slightest, I'll only pick it up for the express purpose of playing EBII. So I ask those people who have played it, is it any better?
Does the AI build proper sized stacks and with decent compositions left to its own devices? In EB far too often it's the never-ending assault of 3-5 unit stacks every other turn. No matter whether you're at war with the faction in question or not. Bigger armies seem to be a load of skirmishers, a couple of elites, and maybe some regular line troops with no thought to balancing them.
Do diplomacy and military movement actually work together rather than each do their own thing? Far too often you conclude a war, sign a peace agreement and within two turns another stack has arrived to attack your periphery. With BI's executable it's even worse, you get pointlessly weak (but annoyingly regular) naval invasions from distant factions who would have left you alone with rtw.exe.
Is the AI capable of actually holding a line in battle, rather than breaking up to chase after individual units? Do generals still suicide against the thickest part of your battle line?
Please tell me things have improved.
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