(it is only name of this game; this is NOT clue mafia type of game)
Zone 67 base was a secret facility. Scientists involved in project X were working here for top-secret governmental agency. Their work was long. It took decades. There is no wonder, they bring their families with them. In that way, Zone Town was established. Now, thirty years later, it is almost normal settlement. The only specific thing is, it is 100% underground. Zone town is divided into several underground complexes, called blocks.
Block seven is one of the most sparsely inhabited ones. Different types of analytics and scientists reside there. It was average living block of Zone Town until last day. It seems, that some kind of mad man (men) or lunatic(s) live there. Two dead inhabitants were found. One in his own chamber, and one at the entrance to the public elevator. They clearly were murdered…
Zone Town authorities decided to close block seven, and ordered its inhabitants to find murderers. Characteristics of the residential complex allows for gathering a lot of informations. There are cameras at every room, there are medical laboratories. Hopefully, murderer(s) will be found before he/she/they slaughter everybody.
Game mechanics:
Main idea of the game is, that there would be a lot characters able to determine some details about killer(s) - gender, race, and so on. So, after few nights, it would be known to some that killer was (for example) a woman, with blonde or red hair, and she was not very big. It would be not easy to collect those data, and of course more than one person can kill (e.g. one mafia member killing at night one, and then another one doing it).
Atributes
Spoiler Alert, click show to read:
All characters will have following attributes:
1. Gender (male, female). Can be determined by using biological material left on the scene of murder, or by analysis of movies from security cameras. 50% males, 50% females
2. Race (Caucasian, African American, Asian American). Can be determined by using biological material left on the scene of murder, or by analysis of movies from security cameras. About 40% Caucasian, 30% African, 30% Asian
3. Size/Build (very small, rather small, medium, rather large, very large). Can be determined by analysis of movies from security cameras. Mistakes are easy to made – character may be seen as if having size category differing by one step from their real size. (e. g. rather small character may be seen as very small, rather small, or medium – determined at random, with equal probability). 20 % of people in each category
4. Hair color (black, brown, blond, red). Can be determined by finding hairs or other biological material at the scene of murder or by analysis of movies from security cameras (but there may be mistakes). Beware! It is quite easy to wear a wig. Also, some males are bald. At the artificial light black color may be mistaken with brown (and brown with black), brown may be mistaken with red (and vice-versa), and blond may be mistaken with red (and red with blond). Red hair are less typical than other types.
5. Personality type (narcissistic, borderline, antisocial, paranoid). Can be determined by psychological profiling. Personality type of character is the only not publicly known characteristic. Each personality type is equally represented in the sample.
Example of character descriptions.
Spoiler Alert, click show to read:
Living characters:
1. Jarema, male, Caucasian, medium build, bald.
2. Jarek, female, Asian American, very small build, brown hair.
3. Jarai, male, African American, rather large build, black hair.
Gathering data
Spoiler Alert, click show to read:
As can be seen in previous spoiler, there are few methods of getting data about killer(s):
1. Analyzing biological material (hair, bodily fluids, epidermis). Results are precise, and perpetrator cannot hide it. But, there may be cases in which canny criminal manages to toss someone’ else hair or blood at the crime scene.
2. Analyzing movies. Results are somewhat inaccurate, and it is easy to deceive. One can wear a mask, or a wig, or try to look smaller, or something like that. Why inaccurate? Small person may look as medium, person with blond hair may look during the night as if having red hair, and so on.
3. Psychological profiling. It is not so easy, and to get reliable results, it is needed to analyze more than one kill done by the same perpetrator (but how to know which are done by the same person?). Also, getting data about living may be needed (personality type). That can be only done by psychological testing. Psychologists can test willing subjects as a night action.
4. Other. Details will not be revealed here.
Roles
Spoiler Alert, click show to read:
1. Psychologist: can test for personality type as a night action. Tested player can refuse participating in the testing.
2. Profilers: can analyze crime scene, and compare two or more analyzed crimes.
3. People analyzing movies.
4. Genetics: can analyze biological material.
5. Other(s)
Factions
Spoiler Alert, click show to read:
1. Town
2. Mafia
3. Someone(s) else
I am looking for at least 20 players, but want more
Living players
1. Riedquat, medium Caucasian man, bald
2. Ignoramus, medium African American man, bald
3.B-Wing, very small Asian American man with brown hair
4. Andres, very small African American woman with black hair
Dead:
1. Jarema, neutral, very small bald Caucasian man, shot night 0
2. Jimmy, good, rather large Asian man with blond hair, poisoned night 0
3. Ferret, good, rather large African American woman with black hair, profiler, lynched day 1
4. LazyMcCrow, good, very large Caucasian man with blond hair,movie analyst, poisoned night 1
5. Sprig, good, very large African American man with brown hair, genetic, shot night 1
6. Frozen in Ice, good, rather large Asian American woman with black hair, genetic, lynched day 2
7. Beefy, good, rather small Asian American man with blond hair, profiler, shot night 2
8. Darth Feather, good, medium Asian American man with black hair, tracker, lynched day 3
9. Edse, good, medium Caucasian woman with blond hair, genetic, shot night 3
10. Acin, good, very small Caucasian man, bald, profiler, poisoned night 3
11. BSmith, serial killer, rather small African American woman with brown hair
12. Makrell, good, rather small Caucasian woman with brown hair, movie analyst, shot night 4
13. Csargo, good, rather large African American woman with red hair, profiler, lynched day 5
14. Diana Abnoba, good, rather small Asian American woman with blond hair, movie analyst, shot night 5
15. dcmort93, mafia , rather large Caucasian male with red hair, movie analyst, lynched day 6
16. Ishmael, good, medium Caucasian woman with red hair, psychologist, lynched day 6
Re: Large mafia game Clues and Evidences - SIGNUPS
Is there anything stopping us from all revealing the information we collect each night? It seems to me that we should try to avoid having people die before they can share their information, and the best way to avoid that is to just have everyone publicly share their information. Especially since there are so few of us and 2 kills each night, we will only have a few lynches, so we better make sure they count.
Hearing information from a bunch of sources will also be helpful as Jarrema has made it clear not all of our information will be accurate.
To show that I am serious about this strategy I'll start: last night I determined that Jimmy's killer is a woman.
Re: Large mafia game Clues and Evidences - SIGNUPS
Originally Posted by edse
It was a result of a video analysis so the murderer might have black or brown hair.
Ah movie analyst. My bad.
Still there's a possibility of wigs. For now I think this case is good. But we shouldn't use this in the following rounds unless there is more evidence reinforcing that case.
Originally Posted by Frozen In Ice
Is there anything stopping us from all revealing the information we collect each night? It seems to me that we should try to avoid having people die before they can share their information, and the best way to avoid that is to just have everyone publicly share their information. Especially since there are so few of us and 2 kills each night, we will only have a few lynches, so we better make sure they count.
Hearing information from a bunch of sources will also be helpful as Jarrema has made it clear not all of our information will be accurate.
To show that I am serious about this strategy I'll start: last night I determined that Jimmy's killer is a woman.
By revealing what we can do, killers might pick up a strategy to counter it.
Or they could start picking off players with abilities they are weak against.
To do this strategy everyone has to share their result.
Might be good for later rounds, but I don't think its a good idea until we get to know about the killers.
Originally Posted by Beskar
Beefy, you are a silly moo moo at times, aren't you?
Re: Large mafia game Clues and Evidences - SIGNUPS
Tally:
Darth Feather (6): Makrell, BSmith, Csargo, Diana Abnoba, Andres, dcmort
BSmith (3): Riedquat, Ishmael, Darth Feather
At the end of day, DF was a clear leader for the lynch, with a small minority wanting to kill BSmith instead.
So, without hesitation, Jaro killed him.
Unfortunately, no signs of criminal activity were found on his body or in his apartment.
‘I hope next time you will choose better. One-third of our personel is dead already’ Jaro said before walking to his chamber.
Re: Large mafia game Clues and Evidences - SIGNUPS
I am going to vote: Makrell mainly to save my skin. I know it isn't me that is the perpetrator. It seems to me that we can't rely on any one source too much, as the info could be easily corrupted. And let’s not forget about this:
Originally Posted by Andres
Roles are revealed upon death, so if DF turns out be innocent, then either Makrell lied or his results aren't trustworthy. In the hypothesis DF is innocent, we'll end up lynching Makrell and then we will learn how much investigation results are worth in this game.
We lynched DF mainly on Makrell’s reports. Could be that we are getting fed fake or incorrect info?
Always meet on the level, act by the plumb and part on the square.
2B1ASK1
Re: Large mafia game Clues and Evidences - SIGNUPS
Originally Posted by BSmith
I am going to vote: Makrell mainly to save my skin. I know it isn't me that is the perpetrator. It seems to me that we can't rely on any one source too much, as the info could be easily corrupted. And let’s not forget about this:
We lynched DF mainly on Makrell’s reports. Could be that we are getting fed fake or incorrect info?
As mentioned earlier, the results on the poisoner gave an equal possibility of Darth Feather, Makrell and yourself being scum. These could technically be false information, but since we have two sets of complimentary results and the scum can only post fake results once (I think? My recollection is poor), I'm inclined to believe them. Given that I've found your posts a little more scummy than Makrell's and I'll be receiving information on Makrell later:
Re: Large mafia game Clues and Evidences - SIGNUPS
'BSmith, you have to die', someone said.
'Me? Why?'
'Because you are black and small woman! In addition, you have brown hair!'
'No, you are clearly mistaken. Please, nooo! Look at me!! I am a man! A very large and blond man! Ask any genetic, that could be confirmed!
DO NOT BELIEVE YOUR EYES!'
Re: Large mafia game Clues and Evidences - SIGNUPS
My few comments (general ones, comments about roles and mechanics will come later)
1. I think evidence mechanics was interesting. I wanted it to provide something for discussion, but without being game-breaking. Hence, some abilities for scum to deal with evidences. Anyway, it would need tweaking. Maybe I will use something similar in my further game
2. I was dissapointed with level of participation. Especially end game was suffering due to low number of active players. And I was hoping that in a game with night actions for every player, this problem would be smaller...
3. I am sorry for my own low activity (regular longer days and nights, some lazy descriptions). RL was more demanding than I anticipated when starting this game. Anyway, it was pleasure to host it and thank you all for participation
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