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  1. #1
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: Ever wanted to be a mouse with a sword?

    Quote Originally Posted by Ishmael View Post
    So we do the discussion in here and the roleplaying in the other thread, right?

    Great idea with the signature Lazy. Also, I apologise to everybody for my choice of language during this, which will no doubt oscillate between painfully 'archaic' to casual everyday at whiplash-inducing speed. Just to give you warning.

    A couple of questions for our host:

    1. Do we know each others' goals? For example, would I know to be suspicious of Sloan if this Lester character's house burnt down under mysterious circumstances?

    2. (From a purely ego-flattering perspective:) Does Thom's status as patrol leader grant him a specific title (i.e captain, lieutenant etc.)? I wouldn't mind having something to put in front of his name in my signature .
    Thom is Patrol Leader. The ranks are as follows:

    Tenderpaws - The fresh recruits of the Guard. Tenderpaws are generally accepted into the Guard after they pass a particular rite of passage. This rite often varies, and the only Guardmouse ever known to skip this initiation step was Lieam, under the unusual circumstances of the Winter War of 1149.[3]

    Guardmice - The foot soldiers of the Guard.

    Patrol Guards - Veteran Guardmice responsible for complicated or independent missions.

    Patrol Leaders- Patrol Guard who have demonstrated that they can think independently and guide other mice.

    Guard Captain - Powerful mice appointed to the highest militaristic rank in the Guard due to their longstanding commitment and exemplary service

    Matriarch - The female leader of the Guard, of which only one can be appointed at a time. The Guard's Matriarch has the final word on decisions and is in complete control of the Mouse Guard

    So both Nathaniel and I are veterans, although of different classes - he is a guard mouse and I am a Patrol Guard, Thom is the leader and Sloan is the Tenderpaw/rookie. Plenty of background stuff on the wiki :)

    I have ordered the first book, as I think my daughter who is four is going to love it

  2. #2
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Ever wanted to be a mouse with a sword?

    @edse
    A snapping turtle is 5 times bigger and weighs around 500 times as much as an average mouse. You wouldn't casually cut of a leg of a rhino either.

    @Ishmael
    Quote Originally Posted by Ishmael View Post
    So we do the discussion in here and the roleplaying in the other thread, right?

    Great idea with the signature Lazy. Also, I apologise to everybody for my choice of language during this, which will no doubt oscillate between painfully 'archaic' to casual everyday at whiplash-inducing speed. Just to give you warning.

    A couple of questions for our host:

    1. Do we know each others' goals? For example, would I know to be suspicious of Sloan if this Lester character's house burnt down under mysterious circumstances?

    2. (From a purely ego-flattering perspective:) Does Thom's status as patrol leader grant him a specific title (i.e captain, lieutenant etc.)? I wouldn't mind having something to put in front of his name in my signature .

    Yes, that's right. I'll also gather all info on the first post to keep everything in the same place.


    1. Normally, you would only know eachother's goals at the end of the session. That being said, I'm sure the other guard mice are aware that there is some kind of rivalry between Lester and Sloan.

    2. As a survivor of the winter war he's regarded as a hero by all. Being a patrol leader also demands respect from his patrol but he doesn't get a specific title. Mice are pretty much on a first name basis.
    Getting some kind of title could be something to strive for in the player's turn.


    Also, I doubt Thom's brew will have a high enough alcohol percentage to be flamable. Nothing stops him from asking if the brewer has anything better though.

    Also you can ask help from the whole town if you want to.
    @LazyMcCrow
    There is some death and violence in the comics. Nothing too explicit but still something to be aware of.
    Last edited by Peasant Phill; 01-17-2014 at 12:52.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  3. #3
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: Ever wanted to be a mouse with a sword?

    Quote Originally Posted by Peasant Phill View Post


    Also, I doubt Thom's brew will have a high enough alcohol percentage to be flamable. Nothing stops him from asking if the brewer has anything better though.

    Also you can ask help from the whole town if you want to.
    @LazyMcCrow
    There is some death and violence in the comics. Nothing too explicit but still something to be aware of.
    Thanks for the heads up Phill- we'll be reading it together, but in any case; one of her favourite films is Princess Mononoke - repleat with demons, decapitation, dismemberment etc. so I'm sure she'll be fine.

    As far as the turtle is concerned, I think that feeding it the contents of the brewery, combined with Sloans' knowledge of poisons might be one way forward. We clearly can't move the beast, even if we manage to incapacitate it. So we probably need to try and kill it, but then I wouldn't find out what the 'real' cause of the disturbance is! (my goal)

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    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Ever wanted to be a mouse with a sword?

    Quote Originally Posted by LazyMcCrow View Post
    Thanks for the heads up Phill- we'll be reading it together, but in any case; one of her favourite films is Princess Mononoke - repleat with demons, decapitation, dismemberment etc. so I'm sure she'll be fine.

    As far as the turtle is concerned, I think that feeding it the contents of the brewery, combined with Sloans' knowledge of poisons might be one way forward. We clearly can't move the beast, even if we manage to incapacitate it. So we probably need to try and kill it, but then I wouldn't find out what the 'real' cause of the disturbance is! (my goal)
    It was just a friendly warning, just in case.

    You can't move it against it's will but maybe …
    But you get to decide as a patrol what to do about the turtle. As long as you get the townmice of Grasslake to go along.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  5. #5
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: Ever wanted to be a mouse with a sword?

    Quote Originally Posted by Peasant Phill View Post
    It was just a friendly warning, just in case.

    You can't move it against it's will but maybe …
    But you get to decide as a patrol what to do about the turtle. As long as you get the townmice of Grasslake to go along.
    So the idea of baiting it is a pretty good one

  6. #6
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Ever wanted to be a mouse with a sword?

    So the plan is as follows:
    Kyle will strike and provoke the turtle until it follows him towards the lakeside where it will be dealt with by means procured from the town.

    There are 3 types of obstacles:
    – simple tests: Sloan scouts ahead so he rolls against a fixed number
    – vs. Tests: Thom plays a game of chess with Nathaniel so they roll against each other
    – Conflicts: drawn out cinematic confrontations not recommended for first sessions

    The plan seems like 2 vs. Tests and a simple test. First a vs. test to draw the snapping turtle out of town, then a simple test to get resources from town and finaly a vs. test to get rid of the monster.

    So on to the first test:
    You roll a number of 6-sided dice and every die above 3 is a success. You need more successes than the turtle.

    How many dice can you roll?
    Relevant ability +/- 1D for relevant trait + 1D for relevant gear + 1D/guard mouse who supports the action.

    So for Kyle this could be perhaps 3 dice for fighter + 1 dice for spear - 1 dice for suspicous for a total of 3 dice.

    You can spend a persona point (you all have one) to add your Nature (mouse) to your ability. For Kyle this would set the total number of dice to 8 dice.

    Why tap nature or use traits in a negative way? Because you roleplay your instinct/believe/goal or you want to earn checks for the player turn.

    Does everybody understand this?
    Last edited by Peasant Phill; 01-20-2014 at 16:40.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  7. #7
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: Ever wanted to be a mouse with a sword?

    I'm 90% following you - I'm sure it will become more clear to me as we progress. I think it's pretty essential we succeed at least in drawing the beast away from the town, so yup - I'll tap my mousey nature for the extra die rolls plz ^^

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