So the plan is as follows:
Kyle will strike and provoke the turtle until it follows him towards the lakeside where it will be dealt with by means procured from the town.
There are 3 types of obstacles:
– simple tests: Sloan scouts ahead so he rolls against a fixed number
– vs. Tests: Thom plays a game of chess with Nathaniel so they roll against each other
– Conflicts: drawn out cinematic confrontations not recommended for first sessions
The plan seems like 2 vs. Tests and a simple test. First a vs. test to draw the snapping turtle out of town, then a simple test to get resources from town and finaly a vs. test to get rid of the monster.
So on to the first test:
You roll a number of 6-sided dice and every die above 3 is a success. You need more successes than the turtle.
How many dice can you roll?
Relevant ability +/- 1D for relevant trait + 1D for relevant gear + 1D/guard mouse who supports the action.
So for Kyle this could be perhaps 3 dice for fighter + 1 dice for spear - 1 dice for suspicous for a total of 3 dice.
You can spend a persona point (you all have one) to add your Nature (mouse) to your ability. For Kyle this would set the total number of dice to 8 dice.
Why tap nature or use traits in a negative way? Because you roleplay your instinct/believe/goal or you want to earn checks for the player turn.
Does everybody understand this?
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