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  1. #25
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Ever wanted to be a mouse with a sword?

    So the plan is as follows:
    Kyle will strike and provoke the turtle until it follows him towards the lakeside where it will be dealt with by means procured from the town.

    There are 3 types of obstacles:
    – simple tests: Sloan scouts ahead so he rolls against a fixed number
    – vs. Tests: Thom plays a game of chess with Nathaniel so they roll against each other
    – Conflicts: drawn out cinematic confrontations not recommended for first sessions

    The plan seems like 2 vs. Tests and a simple test. First a vs. test to draw the snapping turtle out of town, then a simple test to get resources from town and finaly a vs. test to get rid of the monster.

    So on to the first test:
    You roll a number of 6-sided dice and every die above 3 is a success. You need more successes than the turtle.

    How many dice can you roll?
    Relevant ability +/- 1D for relevant trait + 1D for relevant gear + 1D/guard mouse who supports the action.

    So for Kyle this could be perhaps 3 dice for fighter + 1 dice for spear - 1 dice for suspicous for a total of 3 dice.

    You can spend a persona point (you all have one) to add your Nature (mouse) to your ability. For Kyle this would set the total number of dice to 8 dice.

    Why tap nature or use traits in a negative way? Because you roleplay your instinct/believe/goal or you want to earn checks for the player turn.

    Does everybody understand this?
    Last edited by Peasant Phill; 01-20-2014 at 16:40.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

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