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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Might and Magic Legacy

    It's so awesome. It's basically Might and Magic 6/7/8 with a better engine and grid movement. Anyone else tried it? I'm a diehard M&M fan so I'm not the average joe gamer when it comes to this type of RPG.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Member Member Jarmam's Avatar
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    Default Re: Might and Magic Legacy

    I've played the inside's out of MM7 (I am confident I can still find my way around every dungeon... how is this a good thing again...) so I'm gonna read up on this. From the Wiki page it sounds amazing. Write up something if you get around to playing it! I am eager to find out if it's worth its salt.

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Might and Magic Legacy

    I'm playing it. The combat is more difficult due to it being grid based. No more sidestepping dragon fire while you pelt at it with bows. And the enemies themselves are nasty! Imagine having to stay in one place while exploring the abandoned temple on Emerald isle, with all those Vampire Bats and Spiders chomping on you. That's how it is from level 1 in this game, but I'm loving it! I haven't looked at all the spells but I think we have no more Day of the Gods which basically made Might parties dominate (Light side parties at least)

    There are a lot of references to previous M&M games. The first town is named Sorpigal-by-the-sea (Scorpigal is the starting town of 6, New Scorpigal of 8) Crag Hack is mentioned in the tavern and so on.

    I know 7 and 8 like the back of my hand. I still have them installed on several PCs in fact. Funny how I never did an Evil playthrough of 7. I hear 3 Liches and a Priest of the Dark are fun.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4
    Member Member Jarmam's Avatar
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    Default Re: Might and Magic Legacy

    Ah, the infamous 4xDarkCloak Grandmaster Dark Dragon Breath-spam party. It had its moments, until you ran into Robert the Wise - then you start missing Knights and Light Magic buffs ^^

    Just found MM7 on GOG recently. Turns out Archers are pretty good. But if you cant sidestep dragonfire... Im gonna miss that.

  5. #5
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Might and Magic Legacy

    Wow. The number of hours I spent on Might and Magic VI : The Mandate of Heaven cannot be counted.

    I'm going to wait a bit more before deciding if I should get MM6 on GOG or this Might and Magic Legacy.
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  6. #6
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Might and Magic Legacy

    Quote Originally Posted by Andres View Post
    Wow. The number of hours I spent on Might and Magic VI : The Mandate of Heaven cannot be counted.

    I'm going to wait a bit more before deciding if I should get MM6 on GOG or this Might and Magic Legacy.
    The deluxe version of MML gives you a free copy of MM6

    Funny, I've never had trouble killing Tolberti. I read that people had trouble damaging through his Power Cure. I just shredded him with Knight/Paladin/Cleric/Wizard or Knight/Monk/Archer/Cleric

    Both worked wonderfully, though I did miss Lloyd's Beacon for convenience. Lategame a buffed up Master is comparable (if not superior) to a Knight. Actually he would be superior if not for Wallace with it's ridiculous Armsmaster buff. Same with Terminus in 8. And a Paladin with all points blown into Mace will paralyze very frequently.

    M&M 6 sort of disappoints with the broken armour skills and the general uselessness of Might in parties. I frequently read that Sorc/Sorc/Sorc/Druid (or a variation thereof) is the strongest party in the game. And since armour skills don't work and they mess up recovery, a naked dagger wielder will be the best thing on the Might side, which is just sad.
    Last edited by Myth; 01-28-2014 at 14:15.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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