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  1. #6
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Might and Magic Legacy

    Quote Originally Posted by Andres View Post
    Wow. The number of hours I spent on Might and Magic VI : The Mandate of Heaven cannot be counted.

    I'm going to wait a bit more before deciding if I should get MM6 on GOG or this Might and Magic Legacy.
    The deluxe version of MML gives you a free copy of MM6

    Funny, I've never had trouble killing Tolberti. I read that people had trouble damaging through his Power Cure. I just shredded him with Knight/Paladin/Cleric/Wizard or Knight/Monk/Archer/Cleric

    Both worked wonderfully, though I did miss Lloyd's Beacon for convenience. Lategame a buffed up Master is comparable (if not superior) to a Knight. Actually he would be superior if not for Wallace with it's ridiculous Armsmaster buff. Same with Terminus in 8. And a Paladin with all points blown into Mace will paralyze very frequently.

    M&M 6 sort of disappoints with the broken armour skills and the general uselessness of Might in parties. I frequently read that Sorc/Sorc/Sorc/Druid (or a variation thereof) is the strongest party in the game. And since armour skills don't work and they mess up recovery, a naked dagger wielder will be the best thing on the Might side, which is just sad.
    Last edited by Myth; 01-28-2014 at 14:15.
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