Topic: the AI-expansion on the stratmap and related trends of the RX-AI, examined and viewed over multiple campaigns. Set on either "standard" or "veteran"-difficulty. No engine restrictions (both VI/v.2.01 and v.1.1-engines relevant). Using RXB1004(e) and beyond...
Context: are there AI-trends and expansion patterns in RX-campaigns? What do these look like? If any? What conclusions can be drawn, using samples from multiple campaigns in such an investigation. This is an open discussion, free for all redux-players and interested to participate by submitting samples/screens, findings/observations, comments or other input on the subject. Please respect the max size for screens as 800x600 pixels, otherwise use spoilers.
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ORIGINAL POST....
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Hi. As Axalon recently asked for some campaigns progress reports for AI and overall mod analysis, I want to share those results I've got. I've made separate thread for it because main sticky thread IMO is hard to read ( 20 pages). Axalon - feel free to move those my writings or change the thread subject if necessary. I don't know if those reports will give any valuable feedback, I'll just post & write some observations & questions. Of course - SPOILER ALERT.
All those reports are played as Poland. always standard unit size, MTW:VI with 1004e. Poland in MTW:Redux is small weak
nation, placed on north-east map corner, early Poland has not any signifacant impact on overall world situation
First 5 games were on standard difficulty, I abandoned them on some early point for some reasons (I learned something and started new better one :-) )
First was point scenario (not domination), year 809:
What is interesting: Spain is alive :-), they managed to plug Africa-Iberian Pennisula landbridge.
Moore invasion went east, Moors has devastated Saracens and now they'are entering Asia Minor and are beating Bizancjum.
LIthuanians won competition with Russians, France has beaten Germany & company.
This world situation is unique across all my games - unique because of Spain being able to defeat from Moors.
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Next 4 games are the same conditions (standard diff), except scenario is default : domination.
I loosed somewhere pict & saves, I will post only one, but overall main situation was the same:
MOORS ARE ATTACKING EUROPE, and they progress is realy fast!
845:
This is my current campaign, veteran difficulty, year 746:
On next 2 games on veteran general situation is the same: strong Moors aggression through Spain & the Saracens aggression on Bizancjum.
Axalon, is it intentional ?
Of course some regions situation where different, sometimes Russions won over Lithuanians, sometimes is vice versa, the same with France-German-Lombard-Italians.
But the central Europe winner sooner or later will clash with the Moors hammer.
On this post you share that Redux Spain campaign is hard. Maybe is very or ultra hard, because througt 8 games, only in one Spain manage to survive and mostly Spain is the living dead already about 730 - 750 year, surrounded by Moors & alive only first global conflict arises.
Christian AI factions didn't launch crusade anytime, I thing it's requrements (below) are too high to do it before Moors enter Europe, and Christian AI's don't do it before 800 year, it seems they won't do it ever, because they get crushed by Moors hammer.
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Questions:
1. Crusade - is it play a significant role in Redux ?
What are your design goals about crusades?
It's requirements -Order House- are high - Citadel Level Castle (Castle10) - this one costing 12k florines.
In my current game (veteran level) I've lowered requirements to Castle7 - it's 'Castel' as i remember costing 8k florins.
And I enabled crusade for Poland.
2. Difficulty levels in factions descriptions - are they true? Poland - the only one - has hard difficulty, Spain - has standard.
3. Poland has no 'native' good spearman, can't build regular spearmen and higher.
Is it intentional? Anyway - I've found a workaround - Lithuanian Infantry.
4. Scenario modes: Domination vs Points - are AI factions behaves the same?
Does anyone has experience with it?
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EDIT: (regarding)
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Veteran level
I don't understand the exact reasons, but Veteran level is much more harder that Standard!![]()
And it's good.
It's not only harder battles -> wchich of course has impact on strategic map.
It's not only harder gameplay, but somehow ... different.
From my - Poland perspective - AI (HRE, Hungarians) seems to be more aggressive,
they've managed to exterminate me, starting war on 739, and it year 750 Polish King was killed in last great pathetic battle, being overrun 2,5 to 1 because of combined Germany & Hungarians attack.
Ok, regards.
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