I agree with the diplomacy, it certainly limits a wonderful game. I agree even more so with the complaint that everyone turns against you when you do well. Its not as if this is an imaginary complaint, the game is coded that way. Its ridiculous that my thriving trade empire should be completely trashed because my allies for 200 years suddenly attack my ships me because I have one province too many. Obviously the mechanism is there to make the game more challenging, but I find it simply makes the game ludicrous. I have yet to beat a single full campaign simply because when I get past that 60% mark, everyone in the world decides they hate me and every territory I've conquered within the past 20 years decides that revolting for the next 40 years would be more advantageous. The result is stagnation, and for the most part, bankruptcy. I give up and start again. Obviously I'm not that great of a player, but I am sure there are others out there who share my sentiment. It would simply be funner if the other players continued to interact with you in more or less the same way, or at the very least, change the dynamic so they arent quite so hostile when you become powerful. If they've been allied with you for sufficiently long enough, shouldnt that count for something?
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