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Thread: Wow! They really did make it harder.

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    Default Re: Wow! They really did make it harder.

    Thanks, Faker. Couple of questions.

    Quote Originally Posted by faker01 View Post
    Fast expanding brings most cash(and fun). The only clan I had problems with fast expanding was the ikko-ikki. Converting costs some units and the ikko-ikki have many enemys, which requires an aggresive tactic.

    I wouldn't use archers with the Otomo. Except in siege battles or with Chosokabe the bow ashigaru worth less then yari ashigaru. Other bow units cost more and still have a rather low use.

    Don't forget to check if they realy bring something. Some building need ages to bring more cash then they cost.

    If you play aggressive you shouldn't get problems after realm divide. If you play defensiv you may can get overrun. I don't know if it can still a problem, in previous versions clans had more armies.

    I like the gunpowder units, but the bows work in the rain, and seem to go over walls better.

    I would expect the Otomo to have the same problems as Iko Iki, namely religious differences. Provinces take awhile to convert, so progress is slower than in other games, and probably other clans. Why would you expect Otomo to pacify provinces faster than Iko Iki?

    BTW, I am going to cheat and use a previous save to avoid disaster. Since my third game of the original Shogun, I play pretty much by legendary rules on the campaign map. I will save before an auto resolve then redo if it goes badly, but otherwise take my lumps. It makes the game more interesting. In this case, I will make and exception.

    I caused war to be declared in my backfield by sending a ninja across another clan's property. I didn't think I would get that reaction for just walking across, but we otherwise had good relations, then they declared war on me and sent a full stack into my lightly guarded provinces.
    Last edited by NapoleanShogunCaesar; 03-02-2014 at 19:37.

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