I've been thinking about that. I have never even felt threatened after accumulating 15 provinces in any other TW game, other than Rome Barbarian Invasion, and then only for a short while until I stabilized my empire.
I can move up the main island with two armies and accumulate enough provinces for realm divide. Then defend there with two armies and two fleets while a third army takes the southern island to get vassals to trade with after realm divide. Meanwhile I'll use agents to soften up the clans closest to me on the main island before expanding to the point where I need four armies on my front. I figure I will still need two more to guard the southern island from revolting vassals and the western island just in case an army slips by on the sea. I hope to accumulate the needed cash reserve and technology while expanding rather than taking time just before, since I have to go so slowly to convert new provinces to christianity.
For each army, at full stack strength, I want
4 cavalry units + the general (the low level ones have always worked as well as the advanced ones for my tactics) 2 bow and 2 light,
10 low level troops, 5 archers and 5 yari,
5 elite troops du jury, including gunners, swordsmen, and/or siege units (changing these for the specific mission).
As in other TW games, I will put my most advanced training facilities as close to the front as possible and replace the older ones with $ generating buildings.
That's as far ahead as I have pondered to this point.
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