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Thread: Path length CTD (probably impacts EB1 stability)

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  1. #1
    Member Member Poppis's Avatar
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    Default Re: Path length CTD (probably impacts EB1 stability)

    Quote Originally Posted by Alcibiade View Post
    Ok : I see we can't get rid of the "/steam/steamapp/common/" part but it's already an economy of the "/programfiles (x86)/" which makes 18 charcater if the space is counted.
    Yeah I just got the steam version from humble bundle just to get rid of the cd, but then realized there's not really any good way of getting rid of the long pathlength. You can make a different steam library when you install a new game(or by going to settings>downloads>Steam library folders) but it still also adds the /steamapps/common/ to the new library folder. I guess you can shave off 4 letters by giving the folder a one letter name(S/steamapps/common/RTW instead of Steam/steamapps/common/RTW) but it's still kinda annoying. I hope EB2 takes steam players into account since the bug is now known.:)

  2. #2
    EBII Council Senior Member Kull's Avatar
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    Default Re: Path length CTD (probably impacts EB1 stability)

    Quote Originally Posted by Poppis View Post
    Yeah I just got the steam version from humble bundle just to get rid of the cd, but then realized there's not really any good way of getting rid of the long pathlength. You can make a different steam library when you install a new game(or by going to settings>downloads>Steam library folders) but it still also adds the /steamapps/common/ to the new library folder. I guess you can shave off 4 letters by giving the folder a one letter name(S/steamapps/common/RTW instead of Steam/steamapps/common/RTW) but it's still kinda annoying. I hope EB2 takes steam players into account since the bug is now known.:)
    One of the EB2 playtesters is using Steam, so far successfully, so we haven't forgotten you! And bovi worked a project to go in and reduce the file name lengths on the unti textures that seemed to be the source of the problem, and we haven't seen the CTD since. So that will help too. No bandwidth to go back and redo EB1 unfortunately - it's a massive job and we can't lose focus on EB2.
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  3. #3

    Default Re: Path length CTD (probably impacts EB1 stability)

    Quote Originally Posted by Kull View Post
    One of the EB2 playtesters is using Steam, so far successfully, so we haven't forgotten you! And bovi worked a project to go in and reduce the file name lengths on the unti textures that seemed to be the source of the problem, and we haven't seen the CTD since. So that will help too. No bandwidth to go back and redo EB1 unfortunately - it's a massive job and we can't lose focus on EB2.
    If i wanted to fix some CTD's in EB1 what file would i have to got to? Would going to D\RTW\EB\Data\models_unit and simply shortening some overly long names work or would i have to change something else as well?

    Also My Siege CTD happens in the capital of the Arverni in spring, do they have mediteranean climate?

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Path length CTD (probably impacts EB1 stability)

    Quote Originally Posted by Milnaht View Post
    If i wanted to fix some CTD's in EB1 what file would i have to got to? Would going to D\RTW\EB\Data\models_unit and simply shortening some overly long names work or would i have to change something else as well?
    I doubt it's as easy as that. Could @bovi and @Kull have a look at this question?

    (Apologies for pinging you if you'd already seen it, but I get the impression I am the only one still watching this forum.)
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  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Path length CTD (probably impacts EB1 stability)

    Didn't see it. But yeah, it's not that easy. As far as I know the path length issue does not affect RTW. It really shouldn't, because there is no model DB file, and that means the code reading/using the stuff is different. You're welcome to try to do that of course, but I imagine it will be a fruitless effort.

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  6. #6

    Default Re: Path length CTD (probably impacts EB1 stability)

    If you wanna fix your file path length LongPathTool software is works good also you can have more option related to file size, extension etc.

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