Thank u for this great mod. However now I must whine about some things.
Playing as Sweboz for first time. In vanilla, Germans were a very "role play" faction which I really could get into.
Pretty disappointed with this faction's units, which seem too close to celts, but I assume that this is more historically accurate...
A few things I have noted in the campaign:
The faction has less technology tree than celts...
Their stacks seem to be slow moving compared to other factions. Maybe my imagination, or maybe because no paved roads and forests everywhere...
To make the armies even slower, my characters are all getting "hobbled" after battles which reduces their movement. What is the solution? To keep their unit out of combat? It is basically a waste of a unit =( Perhaps hobbling is supposed to represent dangers of the general fighting on foot?
The other factions all get cavalry, and those cavalry units often win my battles in early campaigns (engage enemy in front with weak infantry available at start of campaign, send general's cavalry to rear and charge each enemy unit one at a time until they are all routing).
Apart from Greek cities generals who fight in an elite phalanx, but I played a bit of a campaign with them and ***no hobbling occurred*** Are Greek legs stronger than German legs? Or is Germania terrain more likely to twist ankles?
So now my generals limp along behind my main stacks, which lay down the siege and the assault can begin the next season when the siege equipment has been built and the general has arrived! Actually it works out quite well because less chance of rationing morale decreases ;P
Overall, I am finding it harder to immerse in this campaign... I miss the berserker ambushes of unsuspecting romans... I miss the huge axe units...
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